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Weekly Update

This weeks update:

Happiness now effects how quickly people join your settlement, there is an overall percentage shown at top right. To improve the happiness of your population 3 new buildings have been added, church, brewery and tavern.

The church is an expensive building that allows a place for morning prayer, there are currently no preists but they may be added in the future.



The brewery allows for the brewing of ale using wheat and the creation of wine from berries.



The tavern provides a gathering place at the end of the day for peasants to rest and drink. Tavern worker will stock up ale and wine up to 50 each.



Drinking, praying and also eating good food such as bread will increase happiness.

Previously each piece of clothing, arms, head and legs were seperate meshes with multiple materials each, this has been replaced by 1 mesh and material for the whole body, this means that performance has been increased but currently soldier outfits and blacksmith outfits have been removed. In the future more variations of people will be added along with specific clothing for jobs.

When on speed 3 at night, time will go much faster to help skip the night.

Fixed multiple possible issues for workers when trying to farm rocks or trees.

Fps cap has been added in game settings, default is set at 100, minimum is 30 and max is 200.

Workers now wont ignore nearby bridges in need of building.

Sheep produce wool quicker.

Foresters plant trees quicker.

Tailor max workers from 1 to 2

New tab at the bottom for production buildings, this has caused some buildings to be moved around.

Little improvment for building blocking.

Barracks placement took resources from overall resources but not the stockpiles so some of your stockpile numbers may be off, the barracks now takes from the stockpile like it should.

Bigger delays between animals making noises again.

Fixed disapearing pickaxes and scythes.

Less herbs around the map, more cloth.

Farm crop growth speed has been increased.

Mine output speed has been increased.

Over the next week multiple map sizes will be added along with different start possitions, possibly the option to disable enemies, external gate, fishermans hut, new steam images and trailer.