Weekly Update
This weeks update:
Added food storage for houses, at night 1 person from each house will try to collect food from warehouses, the amount they grab depends on how big of a surplus there is related to max population.
Food stored in houses are not counted in resources list or top left.

Fixed people standing around from 10-12PM.
Fixed 2 issues with removing pumpkins and background numbers.
Fixed games loading enemy amount too late, this meant there was enemies when they were meant to be disabled.
Fixed some issues with arrow key movement.
Fixed world rotation breaking after trying to build walls.
Fixed edge scrolling not always going the right directions.
Fixed issue with full stockpiles where miners would think there was space.
Added slider bar for smooth camera movement.
Added radius apearing when clicking on forester or hunters hut.
Added missing mine hud translation.
Removed tree from river.
Slight fix for pasture.
Easy difficulty provides 1 extra log from trees.
Tied tree being chopped sound to master volume, was only sfx before.
Reduced complexity of some materials.
Reduced enemy damage.
Improved french translation thanks to CdriX
Improved sleep system.
Improved log spawning and dropping.
Improved laborers cutting down trees.
Improved forester tree planting.
Updating to the newest version had some issues, after uploading a build on the latest version multiple people reported crashes, this update will be retried in a few weeks when issues have been fixed.
The new way of buildings being visualized was tested, it was found that it is not the current issue, it was found that fields are visually expensive and this will need to be fixed, if a solution is found for this it wouldnt be too difficult to add paths as well.
Next week:
With large populations it seems to get to the point where they live way too far away from their jobs, so they dont get much done. A new system will be added to re asign jobs now and then, this will asign people to jobs near to them.
A Well will be added, this will add a new survival need for water, this will also extend to pasture animals and possible future crops such as cotton.
Pasture has a few issues that need to be fixed.
Will look into ways of improving performance.
New eating system so that people can survive on a certian amount of food but if there is a large surplus they will eat more and gain happiness.
Added food storage for houses, at night 1 person from each house will try to collect food from warehouses, the amount they grab depends on how big of a surplus there is related to max population.
Food stored in houses are not counted in resources list or top left.

Fixed people standing around from 10-12PM.
Fixed 2 issues with removing pumpkins and background numbers.
Fixed games loading enemy amount too late, this meant there was enemies when they were meant to be disabled.
Fixed some issues with arrow key movement.
Fixed world rotation breaking after trying to build walls.
Fixed edge scrolling not always going the right directions.
Fixed issue with full stockpiles where miners would think there was space.
Added slider bar for smooth camera movement.
Added radius apearing when clicking on forester or hunters hut.
Added missing mine hud translation.
Removed tree from river.
Slight fix for pasture.
Easy difficulty provides 1 extra log from trees.
Tied tree being chopped sound to master volume, was only sfx before.
Reduced complexity of some materials.
Reduced enemy damage.
Improved french translation thanks to CdriX
Improved sleep system.
Improved log spawning and dropping.
Improved laborers cutting down trees.
Improved forester tree planting.
Updating to the newest version had some issues, after uploading a build on the latest version multiple people reported crashes, this update will be retried in a few weeks when issues have been fixed.
The new way of buildings being visualized was tested, it was found that it is not the current issue, it was found that fields are visually expensive and this will need to be fixed, if a solution is found for this it wouldnt be too difficult to add paths as well.
Next week:
With large populations it seems to get to the point where they live way too far away from their jobs, so they dont get much done. A new system will be added to re asign jobs now and then, this will asign people to jobs near to them.
A Well will be added, this will add a new survival need for water, this will also extend to pasture animals and possible future crops such as cotton.
Pasture has a few issues that need to be fixed.
Will look into ways of improving performance.
New eating system so that people can survive on a certian amount of food but if there is a large surplus they will eat more and gain happiness.