Weekly Update
This weeks update:
More map sizes are here with small and large being added, currently there is 1 map on each with plans to add lots of variants in the future. Large map has multiple start points, one is randomly selected at the start, if there are no issues with this system this will be added to medium maps as well.
Small map provides a nice performance increase for anyone who has been struggling on medium map.

Fisherman's hut has been added in, this building is quite cheap (3 wood) and provides good food production, currently there are no fishing animations they will be added in the next few days.

Changes have been made to fighting so that workers are able to attack enemies in hard to reach places, rather than standing there and dying.
Jobs now all finish at the end of the day and when under attack in the past some jobs ignored attackers, sometimes working into the night as well.
Also stopped jobs from triggering when trying to fight which would cause rapid random movement.
Villagers dropping logs will now work as intended rather than the logs disapearing and creating invild pickup locations for logs.
Fixed tavern removing ale rather than wine resulting in a minus.
Fixed people from being able to constantly pray at the church causing constant 100% happiness.
Jobs have changed how they add and remove resources to fix some miscounts.
Resources are recounted on load to fix any issues with saves.
Pasture animals no longer breed when they have not been fed.
Fixed an issue with the preplaced bridge.
New steam trailer.
Landscape is changing to mix more terrain types, right now some areas can look a bit rough, over the next week more terrain types will be added to make it look nicer with a better blend.
Food consumption no longer prioritises berries over other food sources, leaving wheat and berries as last resorts due to them being used for flour, ale and wine.
Gate has not been done due to potential issues with pathfinding and will be pushed back untill that is all sorted.
Over the next week I will look into:
Removing as many bugs as possible, most jobs need to be re-done especially the blacksmith.
Buildings visual performance increases, some have way too high vertex count.
Firewood changes (Storage and what temps it should be used depending on house tier).
Changing how jobs calculate what is closest.
Every building but stockpile and warehouse will recieve destruction options.
Building radius shown on all relevent.
Buildings being constructed will be given a hud to show progress and an option to cancel.
Fix pasture and farm bounds.
Balancing.
More map sizes are here with small and large being added, currently there is 1 map on each with plans to add lots of variants in the future. Large map has multiple start points, one is randomly selected at the start, if there are no issues with this system this will be added to medium maps as well.
Small map provides a nice performance increase for anyone who has been struggling on medium map.

Fisherman's hut has been added in, this building is quite cheap (3 wood) and provides good food production, currently there are no fishing animations they will be added in the next few days.

Changes have been made to fighting so that workers are able to attack enemies in hard to reach places, rather than standing there and dying.
Jobs now all finish at the end of the day and when under attack in the past some jobs ignored attackers, sometimes working into the night as well.
Also stopped jobs from triggering when trying to fight which would cause rapid random movement.
Villagers dropping logs will now work as intended rather than the logs disapearing and creating invild pickup locations for logs.
Fixed tavern removing ale rather than wine resulting in a minus.
Fixed people from being able to constantly pray at the church causing constant 100% happiness.
Jobs have changed how they add and remove resources to fix some miscounts.
Resources are recounted on load to fix any issues with saves.
Pasture animals no longer breed when they have not been fed.
Fixed an issue with the preplaced bridge.
New steam trailer.
Landscape is changing to mix more terrain types, right now some areas can look a bit rough, over the next week more terrain types will be added to make it look nicer with a better blend.
Food consumption no longer prioritises berries over other food sources, leaving wheat and berries as last resorts due to them being used for flour, ale and wine.
Gate has not been done due to potential issues with pathfinding and will be pushed back untill that is all sorted.
Over the next week I will look into:
Removing as many bugs as possible, most jobs need to be re-done especially the blacksmith.
Buildings visual performance increases, some have way too high vertex count.
Firewood changes (Storage and what temps it should be used depending on house tier).
Changing how jobs calculate what is closest.
Every building but stockpile and warehouse will recieve destruction options.
Building radius shown on all relevent.
Buildings being constructed will be given a hud to show progress and an option to cancel.
Fix pasture and farm bounds.
Balancing.