Weekly update #12
This weeks update:
This week i have been mainly researching and learning how to redo animal and people systems, to hopefully allow for hundreds of animals, large populations and large enemy villages. For this to start being put in it may take a few weeks and may take a month or 2 to fully finish.
Added system on pastures allowing you to transfer a certain amount of animals to another pasture.

Added sounds when clicking on well, church and when people remove water from a well.
Added 30 male and female names.
Added simple load screen.
Added Celsius or Fahrenhiet option in game settings.
Added new eating system where if you have a large amount of food your people will eat a little extra to gain happiness.
Changed tree system, fixing most issues.
Changed illness system so that better housing reduces the chance of getting ill.
Reduced the cost of wood hut and thatched hut.
Reduced well capacity.
Reduced well fill rate when raining.
Reduced game size by 300 mb.
Changed rain to be more random, less likely to rain in the summer.
Changed how medicine is grabbed in the background.
Fixed max firewood amount resetting when re opening firewood hud.
Fixed laborers being assigned to jobs at world center on load by accident.
Fixed a pasture hud translation issue.
Improved a few french translations.
Improved save and load.
Restructured some components.
Better resource counting shows exactly what is in warehouses rather than estimations.
New randomization system of names to try and avoid people getting the same name when spawned at the same time.
Next week:
Graveyard will be added.
Body looting to gather clothing, tools, armor and swords will be added unless the enemy steals them.
Maybe looting enemies as well.
Campfires and torches will be added in.
More illness improvments.
More bug improvments.
This week i have been mainly researching and learning how to redo animal and people systems, to hopefully allow for hundreds of animals, large populations and large enemy villages. For this to start being put in it may take a few weeks and may take a month or 2 to fully finish.
Added system on pastures allowing you to transfer a certain amount of animals to another pasture.

Added sounds when clicking on well, church and when people remove water from a well.
Added 30 male and female names.
Added simple load screen.
Added Celsius or Fahrenhiet option in game settings.
Added new eating system where if you have a large amount of food your people will eat a little extra to gain happiness.
Changed tree system, fixing most issues.
Changed illness system so that better housing reduces the chance of getting ill.
Reduced the cost of wood hut and thatched hut.
Reduced well capacity.
Reduced well fill rate when raining.
Reduced game size by 300 mb.
Changed rain to be more random, less likely to rain in the summer.
Changed how medicine is grabbed in the background.
Fixed max firewood amount resetting when re opening firewood hud.
Fixed laborers being assigned to jobs at world center on load by accident.
Fixed a pasture hud translation issue.
Improved a few french translations.
Improved save and load.
Restructured some components.
Better resource counting shows exactly what is in warehouses rather than estimations.
New randomization system of names to try and avoid people getting the same name when spawned at the same time.
Next week:
Graveyard will be added.
Body looting to gather clothing, tools, armor and swords will be added unless the enemy steals them.
Maybe looting enemies as well.
Campfires and torches will be added in.
More illness improvments.
More bug improvments.