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Weekly update #17

This weeks update:

The new movement system did not improve as much as I hoped, seems to be around 10-15% improvement for people, still may be improved upon in the future.

Removed icons above peoples heads as it was causing performance issues.

Increased mill output speed.

Changed Berry bushes, herbs, cloth and mushroom initial spawn amount and radius changed depending on map size.

Added save and load for berry bush locations.

Fixed pumpkin yearly stat trackers saving and loading.

Changed walking animation removing a large stutter when the animation looped.

Increased walk animation speed so they no longer look like they are sliding.

Changed Bronze to Copper.



Changed sheep animation on high game speeds and sped up sheep's walk animation slightly.

Fixed people moving when spawned just as the game pauses.

Background information tracking has been changed:
People
Enemies
Animals
Population number
Happiness tracker
Resources tracker
Job replacment
House reasignment
Death happiness change
Clothing and tools tracker
Update times

These changes provide better stability and should cause less issues.

Next week:

How populations grow and live will fully change next week, here is a list of features that will be added:

Birth
Ageing
Old age death
Miscarriage
Family
Family names
People leaving due to low happiness
Children
Age affecting productivity
New npc hud showing all the new info
New visualls for children and adults