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Weekly Update #21

This weeks update:

Field visuals are now all instanced from one source and only change less often, providing large performance increases for many farms, there are a few things that need to be added such as random rotation and a few extra improvments. Fields may be empty on load if you have not played since this was added.

Wheat, cabbages and pumpkins visual groupings have been changed.



Added new building placment system this will provide a smoother experience when in use.

Added new pasture placement system, allowing placement similar to the farm and graveyard. The capacity of the pasture is now tracked, max capacity depends on what animal is selected. Max cows goes up to 5, max sheep and pigs goes up to 10 and max chickens goes up to 20.

Pasture performance is up now that all the fences are instanced.

Pasture placement performance is down and will need a little work over the next week along with fixing fences rotating to landscape.

Cows now provide more meat, leather and milk.

Gatherers plants herbs, cloth, mushrooms and berries no longer spawn in the river.

Replaced main menu list of upcoming changes with a link to the Bastide trello roadmap.

Fixed an issue where wheat was being taken from warehouses but not being placed in homes, this could cause all wheat to disapear in a night.

Fixed an issue with the farm where some crops were untargetable.

Fixed potential issue with graveyard placement.

Fixed old age and misscarriages not fully removing dead bodies or placing them in graveyards.

Slightly changed people hud.

Slightly changed graveyard hud.

Reduced happiness loss from deaths due to there being alot more now that there is misscarriage and old age deaths.

Reduced happiness loss for those who are cold, ill or hungry.

Reduced range of happiness loss from deaths.


Next week:

Will add school and intelligence. More intelligence people will work quicker, this will add something to do for the children that currently just walk around.

Pasture and graveyard wall rotation to terrain.

Might be able to touch up the terrain texture a little possibly see if sand or mud can be added.

Make a few changes to AI performance.

Will try to add a job animation.