Weekly update #26
This weeks update:
Procedural generation has been worked on and unnatural islands can be made and altered, this has not yet been added in as there a few issues to sort out and improve on the generation.
Changed small load maps material to the correct one.
Fixed foresters planting in the river.
Improved french translation.
Fixed mine hud's copper name.
Fixed night time standing around stall.
Updated engine version giving improvements to performance and development speed.
Simplified landscape material to 1 layer rather than 4 and removed unused parts.
Next week:
Procedural generation should be added as an experimental option.
More work on movement system.
Had issues when loading new outfits failing to keep correct pose, will try to fix this.
If procedural generation is done quickly the new material may be put in or this may have to be forced in due to an issue that is yet to be fixed.
Procedural generation has been worked on and unnatural islands can be made and altered, this has not yet been added in as there a few issues to sort out and improve on the generation.
Changed small load maps material to the correct one.
Fixed foresters planting in the river.
Improved french translation.
Fixed mine hud's copper name.
Fixed night time standing around stall.
Updated engine version giving improvements to performance and development speed.
Simplified landscape material to 1 layer rather than 4 and removed unused parts.
Next week:
Procedural generation should be added as an experimental option.
More work on movement system.
Had issues when loading new outfits failing to keep correct pose, will try to fix this.
If procedural generation is done quickly the new material may be put in or this may have to be forced in due to an issue that is yet to be fixed.