Weekly update #30
This weeks update:
Paths have been added providing 15% increased move speed, people will seek to walk on paths if they are close.

Path points are remembered and saved allowing paths to connect up easily.
There have been a few procedural improvements so new maps should be more smooth and more playable.
Fisherman has been added back in and now needs their work location to be set, this can be done via the fisherman hud.
Farm collision now blocks invalid locations.
Farm visual is now 1 decal rather than 1 decal for every plot (Potentially 100 for a large farm), this will provide a small performance increase.
Changed farm visual.
New wall system allowing for multiple walls to be placed at a time rather than 1 by 1, just click an initial spot and drag out.

Fixed herbs, cloth, mushrooms and bushes from spawning in the ocean.
Fixed snow build not working.
Stopped goat from rotating while paused.
Added a few safety features to save and load.
Rains less often, wells slowly fill up when it isn't raining and fill up quicker when it is raining.
Trader now has +5 and -5 buttons to make trading a little nicer.
Fixed some collision issues on procedural maps, main improvement is mine can now be placed.
Improved stockpile visual removing its transparency.
Small plot destruction issue fixed.
Changed mine description.
Trees and rocks spawn faster on procedural maps.
Changed warehouse collision area.
Changed animal and enemy movement type.
Next weeks:
Animal movement system should get finished, pretty sure it can be done soon.
Will be looking to put in a harbour or dock not sure on the size or what type of boats there will be, trader will then arrive by ship and possibly new villagers.
Path destruction.
Paths have been added providing 15% increased move speed, people will seek to walk on paths if they are close.

Path points are remembered and saved allowing paths to connect up easily.
There have been a few procedural improvements so new maps should be more smooth and more playable.
Fisherman has been added back in and now needs their work location to be set, this can be done via the fisherman hud.
Farm collision now blocks invalid locations.
Farm visual is now 1 decal rather than 1 decal for every plot (Potentially 100 for a large farm), this will provide a small performance increase.
Changed farm visual.
New wall system allowing for multiple walls to be placed at a time rather than 1 by 1, just click an initial spot and drag out.

Fixed herbs, cloth, mushrooms and bushes from spawning in the ocean.
Fixed snow build not working.
Stopped goat from rotating while paused.
Added a few safety features to save and load.
Rains less often, wells slowly fill up when it isn't raining and fill up quicker when it is raining.
Trader now has +5 and -5 buttons to make trading a little nicer.
Fixed some collision issues on procedural maps, main improvement is mine can now be placed.
Improved stockpile visual removing its transparency.
Small plot destruction issue fixed.
Changed mine description.
Trees and rocks spawn faster on procedural maps.
Changed warehouse collision area.
Changed animal and enemy movement type.
Next weeks:
Animal movement system should get finished, pretty sure it can be done soon.
Will be looking to put in a harbour or dock not sure on the size or what type of boats there will be, trader will then arrive by ship and possibly new villagers.
Path destruction.