Weekly update #37
This weeks update:
Added people drag select to give movement orders, in need of spacing out at target location.

Added option to upgrade wall to gate.

Added more construction only school left to be added.


Added ocean sound when zoomed in and close.
Improved enemy movement and fighting.
Enemies target walls and gates better.
Improved movement system.
Changed plot navigation and collision.
Changed wall collision.
Disabled lens flare and removed from graphical settings.
Improved brewery LOD.
Added policy interaction sound.
Animals are spawned further away from the ocean.
Fixed animals not respawning.
Fixed animal spawn on large map also increased spawn amount and range.
Fixed stockpile issue with wall destruction.
Fixed slight issue with mine.
Next week:
Credits.
Fix wall placement issues.
Smooth camera movement.
Formation or slight spacing out of people moving to target location.
Fix fisherman issue.
Added people drag select to give movement orders, in need of spacing out at target location.

Added option to upgrade wall to gate.

Added more construction only school left to be added.


Added ocean sound when zoomed in and close.
Improved enemy movement and fighting.
Enemies target walls and gates better.
Improved movement system.
Changed plot navigation and collision.
Changed wall collision.
Disabled lens flare and removed from graphical settings.
Improved brewery LOD.
Added policy interaction sound.
Animals are spawned further away from the ocean.
Fixed animals not respawning.
Fixed animal spawn on large map also increased spawn amount and range.
Fixed stockpile issue with wall destruction.
Fixed slight issue with mine.
Next week:
Credits.
Fix wall placement issues.
Smooth camera movement.
Formation or slight spacing out of people moving to target location.
Fix fisherman issue.