Weekly update #38
This weeks update:
Fixed movement issue where people, animals or enemies off screen would skip their target location slightly and get suck in a movement loop.
Fixed issue with wall placement now gives accurate locking.

Added archer, can be recruited at barracks.

Fixed fighting issue where people would move back to their set location mid fight.
Fixed order of archer animations on hunter.
Fixed bow position was being attached to wrong hand.
Added buttons on npc hud to cycle through.
Added new movement system to all jobs gives better cancelation and navigation checks.
People now space slightly when moving to commanded target location.
Move icon visible at night.
Improved culling.
Fixed issue where some saves would crash on load.
Fixed issue with buildings sometimes not getting built.
Fixed slight issue with mill, healer, tavern and tanner.
Added animation for orchard picking.
Improved camera movement smoothing.
Updated oceanology.
Changed wall collision to only be active once built.
Changed visuals of bottom left game speed.
Fixed building plot hud progress.
Improved camera follow smoothing.
Next week:
Update to the next version of unreal engine.
Add watchtower.
Add what people are currently doing on npc hud.
Fix family tracking.
Fixed movement issue where people, animals or enemies off screen would skip their target location slightly and get suck in a movement loop.
Fixed issue with wall placement now gives accurate locking.

Added archer, can be recruited at barracks.

Fixed fighting issue where people would move back to their set location mid fight.
Fixed order of archer animations on hunter.
Fixed bow position was being attached to wrong hand.
Added buttons on npc hud to cycle through.
Added new movement system to all jobs gives better cancelation and navigation checks.
People now space slightly when moving to commanded target location.
Move icon visible at night.
Improved culling.
Fixed issue where some saves would crash on load.
Fixed issue with buildings sometimes not getting built.
Fixed slight issue with mill, healer, tavern and tanner.
Added animation for orchard picking.
Improved camera movement smoothing.
Updated oceanology.
Changed wall collision to only be active once built.
Changed visuals of bottom left game speed.
Fixed building plot hud progress.
Improved camera follow smoothing.
Next week:
Update to the next version of unreal engine.
Add watchtower.
Add what people are currently doing on npc hud.
Fix family tracking.