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Weekly update #41

This weeks update:


  • Bandits have been added (New standard map games only), they will roam around their camp and attack anyone who gets close.



  • Wolf, bear and boars have been added.



  • Boars will act similar to goats and deers. Will be made to act hostile to attackers in future updates.

  • Wolves and bears will roam around certain areas on the map and will only be able to spawn on new games that have hostiles enabled (Standard maps only).

  • Fixed merchant getting hide and leather mixed up.

  • Fixed hunter moving to the wrong animal when harvesting.

  • Multiple other improvements and fixes to hunters.

  • Added going to church info rather than saying they are sleeping.

  • Fixed max animals being set to 0 and is manually set to change anyone who has max animals set to 0 to the correct default.

  • Fixed other game setting information being defaulted to 0 such as camera move speed.

  • Stopped trees from being planted in graveyards.

  • Improved fighting targeting system.

  • Better animation cancelation.

  • Improved archers fighting.

  • People now move back to their set move location after fighting.

  • Fixed pasture, tailor, hunter, brewery and farm issues where workers were unable to move to distances far away causing them to be stuck in a loop.

  • Capped pasture growth.



Next week:


  • More tree types.

  • Destroying all enemy homes will cause a long delay before they start to rebuild.

  • Corn

  • Compact food into 1 visual on warehouse and house hud.

  • Fix and improve upon job reassignments when a worker dies.

  • Bringing back weather affecting crops and better visual rotations.

  • Improve fighting bandits and hostile animals.