Weekly update #41
This weeks update:
Next week:
- Bandits have been added (New standard map games only), they will roam around their camp and attack anyone who gets close.
- Wolf, bear and boars have been added.
- Boars will act similar to goats and deers. Will be made to act hostile to attackers in future updates.
- Wolves and bears will roam around certain areas on the map and will only be able to spawn on new games that have hostiles enabled (Standard maps only).
- Fixed merchant getting hide and leather mixed up.
- Fixed hunter moving to the wrong animal when harvesting.
- Multiple other improvements and fixes to hunters.
- Added going to church info rather than saying they are sleeping.
- Fixed max animals being set to 0 and is manually set to change anyone who has max animals set to 0 to the correct default.
- Fixed other game setting information being defaulted to 0 such as camera move speed.
- Stopped trees from being planted in graveyards.
- Improved fighting targeting system.
- Better animation cancelation.
- Improved archers fighting.
- People now move back to their set move location after fighting.
- Fixed pasture, tailor, hunter, brewery and farm issues where workers were unable to move to distances far away causing them to be stuck in a loop.
- Capped pasture growth.
Next week:
- More tree types.
- Destroying all enemy homes will cause a long delay before they start to rebuild.
- Corn
- Compact food into 1 visual on warehouse and house hud.
- Fix and improve upon job reassignments when a worker dies.
- Bringing back weather affecting crops and better visual rotations.
- Improve fighting bandits and hostile animals.