Weekly update #42
This weeks update:
Next week:
- Added corn.
- Added 12 more trees, 3 beech, 3 oak, 3 maple, 3 elm. Will need to start a new game to see the world full of the new trees otherwise they will only be spawned by foresters in old save games. The new trees have an issue with how they look in the snow will work on that in the future.
- All food items have been merged into 1 in warehouse hud, to see all food amounts click the question mark next to food.
- Farm crops will die in the winter.
- Recruit or unrecruited will turn red when clicking them will do nothing.
- Fixed issue with archer hunger and thirst.
- Fixed an issue causing no one when recruiting a soldier or archer.
- Fixed camera locking when viewing someone who is dead.
- Added death notification for deaths to animals or bandits.
- Moved bandit camps and animal territories further away from start location.
- Fixed issue when destroying stockpiles wood and stone failed to be moved correctly.
- Fixed issue letting foresters build in or near buildings.
- Fixed some issues with family saving.
- Fixed issue with animal spawner not removing dead animals from its list.
- Fixed decals from affecting campfire, firewood, barracks, gate, pasture, mine, mill, gravestones, tanner and blacksmith.
- Once destroyed the enemy village will take a little while before starting to rebuild.
- Fixed save issues with pears.
- Animals no longer die of old age was causing issues.
Next week:
- Compact house hud food into 1.
- Longer days.
- Longer winter.
- Weather affects more food based jobs.
- Quicker starvation.
- Fix job reassignment.
- Carry resources to build zone.
- Fix tailor issue.
- Fix procedural issue.