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Weekly update #79

[h3]This weeks update:[/h3]



  • Added an optional grid placement system.



  • Gave lumber mill and stonemason platform and stairs.



  • Construction of flat buildings are now slightly raised.

  • Stockpile hud now displays how many plots are used up.

  • Improvements made to children house placement. They should no longer take up homes on their own.

  • Made improvements to family removal from homes.

  • Split the building system into its own file to improve workflow.

  • Changed bakery position. This may make current bakeries look strange.

  • Removed decal from the enemy homes.

  • Centered temperature and gave better anchoring.

  • Improved text positioning and behaviour on encyclopedia hud.

  • Improved house removal of dead or invalid people.

  • Improved cheesemonger bounds.

  • Improved height placement for buildings snapping onto each other.

  • Changed cobbler door position.

  • Changed watchtower entrance visual.

  • Fixed watchtower bounds being way too small during placement.

  • Fixed issue with lumber mill area.

  • Fixed forester door position.

  • Fixed houses saying more people were living there than was living there.

  • Fixed a previous issue by on load capping enemy homes to a max of 5.

  • Fixed an issue with homeless people.

  • Fixed tanner issue.

  • Fixed animal or bandit attack notification restricting movement.

  • Fixed house hud not absorbing scroll wheel.

  • Fixed NPC list not absorbing the scroll wheel.

  • Fixed well plot having no name.

  • Fixed a few issues with the cheesemonger.

  • Fixed a few issues with the cobbler.

  • Fixed a few issues with the stonemason.

  • Fixed a few issues with the lumbermill.



[h3]Next week:[/h3]



  • Will be redoing the fighting system.

  • Task improvement.

  • Menu translation fixes.

  • look for potential performance increases.

  • Fix sun visual issue.