Weekly update #79
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Added an optional grid placement system.
- Gave lumber mill and stonemason platform and stairs.
- Construction of flat buildings are now slightly raised.
- Stockpile hud now displays how many plots are used up.
- Improvements made to children house placement. They should no longer take up homes on their own.
- Made improvements to family removal from homes.
- Split the building system into its own file to improve workflow.
- Changed bakery position. This may make current bakeries look strange.
- Removed decal from the enemy homes.
- Centered temperature and gave better anchoring.
- Improved text positioning and behaviour on encyclopedia hud.
- Improved house removal of dead or invalid people.
- Improved cheesemonger bounds.
- Improved height placement for buildings snapping onto each other.
- Changed cobbler door position.
- Changed watchtower entrance visual.
- Fixed watchtower bounds being way too small during placement.
- Fixed issue with lumber mill area.
- Fixed forester door position.
- Fixed houses saying more people were living there than was living there.
- Fixed a previous issue by on load capping enemy homes to a max of 5.
- Fixed an issue with homeless people.
- Fixed tanner issue.
- Fixed animal or bandit attack notification restricting movement.
- Fixed house hud not absorbing scroll wheel.
- Fixed NPC list not absorbing the scroll wheel.
- Fixed well plot having no name.
- Fixed a few issues with the cheesemonger.
- Fixed a few issues with the cobbler.
- Fixed a few issues with the stonemason.
- Fixed a few issues with the lumbermill.
[h3]Next week:[/h3]
- Will be redoing the fighting system.
- Task improvement.
- Menu translation fixes.
- look for potential performance increases.
- Fix sun visual issue.