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Weekly update #19

This weeks update:

Added animation for carrying flour.



Added abandonment if their happiness is low.

Added notification sounds.

Age affects the speed people work.

Added miscarriage this will rarely happen.

Added notification for old age death, miscarriage, abandonment and for when a new family joins.

Added job reasign so that people work at jobs close to their home.

Fixed rain noise stopping after snow falls.

Tied rain noise to master and sfx volume.

When randomly selecting a new tune it will not choose the one just played.

Improved save and load of job locations (Improved load will not initially be better untill you save).

Improved save and load of family (Not perfect yet).

Improved notifications fonts and spacing.

Changed close thunder noise.

Fixed issue with people not being removed from jobs

Fixed families not joining village.

Fixed forester chop speed with no tool not being tied to game speed.

Fixed people being able to have babies while dead.

Fixed children running around at night.

Fixed issue when removing foresters.

Fixed issues with systems trying to check stats of invalid people.

Fixed 2 issues that caused people not to disapear when dead.

Fixed issue with farmer recruit.

Improved job removal system.

Improved people spawn system.

Improved old age death.

Changed medium map river navigation.

Reduced the rate of happiness loss slightly.

Babies can no longer lose happiness.


Next week:

Will be adding more progress bars.

Show range of each job when clicking on the building if applicable.

Add swimming to fix people getting stuck in the river and solve pathfinding issues.

Another job animation, will try and add one each week.

Enemy village growth and jobs.

Village policy/laws.

Finish off family system.