Weekly update #76
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Added a graph showing resource amounts over the last year.
- New main menu background as the old image was out of date.
- Changed from a software-based cursor to hardware-based this was to bypass an issue but will have improvements to cursor smoothness.
- Better labourer ordering, so that failed tasks do not keep repeating themselves.
- Multiple improvements to labourer movement.
- Multiple improvements to cart movement.
- Adjusted notification area to try and remove overlap from the build menu and notifications.
- Adjusted mud decal range and falloff.
- Adjusted stone decal falloff as some parts had a straight cut off.
- Adjusted stone decal detail, improved depth.
- Adjusted notification spacer.
- Adjusted fisherman translation.
- Improved farm hud anchoring.
- Fixed an issue with the blacksmith.
- Fixed an issue with destroying warehouses.
- Fixed an invalid reference issue.
- Fixed fisherman link location clicking on the eye icon will take you to the correct location.
- Fixed family duplication issue.
- Fixed cursor size not resizing. The new hardware-based cursor has different sizing than before.
- Fixed popup text translation for population, mine, chop, kill, capture and happiness.
[h3]Next week:[/h3]
- Fix an issue stopping from people being able to walk far distances.
- UE4.27 may be tested once a lengthy conversion forced by a plugin changing is done for menus.
- Fix houses going overcapacity.
- Fix a few job issues.
- Fix windmill from spinning when not in use.
- Add more resources to the graph.