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  3. Weekly update #76

Weekly update #76

[h3]This weeks update:[/h3]



  • Added a graph showing resource amounts over the last year.



  • New main menu background as the old image was out of date.



  • Changed from a software-based cursor to hardware-based this was to bypass an issue but will have improvements to cursor smoothness.

  • Better labourer ordering, so that failed tasks do not keep repeating themselves.

  • Multiple improvements to labourer movement.

  • Multiple improvements to cart movement.

  • Adjusted notification area to try and remove overlap from the build menu and notifications.

  • Adjusted mud decal range and falloff.

  • Adjusted stone decal falloff as some parts had a straight cut off.

  • Adjusted stone decal detail, improved depth.

  • Adjusted notification spacer.

  • Adjusted fisherman translation.

  • Improved farm hud anchoring.

  • Fixed an issue with the blacksmith.

  • Fixed an issue with destroying warehouses.

  • Fixed an invalid reference issue.

  • Fixed fisherman link location clicking on the eye icon will take you to the correct location.

  • Fixed family duplication issue.

  • Fixed cursor size not resizing. The new hardware-based cursor has different sizing than before.

  • Fixed popup text translation for population, mine, chop, kill, capture and happiness.




[h3]Next week:[/h3]



  • Fix an issue stopping from people being able to walk far distances.

  • UE4.27 may be tested once a lengthy conversion forced by a plugin changing is done for menus.

  • Fix houses going overcapacity.

  • Fix a few job issues.

  • Fix windmill from spinning when not in use.

  • Add more resources to the graph.