Weekly update #69
[h3]This weeks update:[/h3]
[h3]Next update (23rd of july due to a short holiday) :[/h3]
- Cobbler has been added, allowing shoes to be made from 1 leather or warm shoes made from 1 leather and 2 wool. Shoes provide a small warmth boost compared to clothing but increase walk speed by 10%.
- Better food such as cheese, bread, fish and meat will improve villagers immune systems while all other foods will lower villagers immune systems.
- Added a new tab to villager hud. You can now see what house they have and where it is, along with icons to show if the villager is hungry, ill, thirsty, freezing or if they have shoes or not.
- Clicking the starving, ill, thirsty, freezing icons at the top of the screen should now move you through the list of people affected by that issue.
- Improved tailor.
- Fixed issue with cheese.
- Fixed fisherman filling warehouses over their maximum storage.
- Fixed cheese not taking up any storage space.
- Fixed warm clothing not ticking clothing box in villager hud.
- Fixed cheese resource count. Cheese would not reset after counting, so the number would keep rising.
[h3]Next update (23rd of july due to a short holiday) :[/h3]
- Each building will display its productivity up to 100%. This will be calculated by how many products each job can sell to the warehouse or stockpile each day.
- At the end of the day, each worker will receive their pay based on their workplace productivity. If there are jobs mainly idle, this could cause people to starve due to them or their families not earning enough money.
- Larger family list displaying cousins, aunties and uncles.
- Adjust food purchasing system.
- In a few days, a patch will come out, adding step by step building for Cheesemonger and Cobbler. There may also be a placement fix for the pasture.