Weekly update #71
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Family list now shows spouse, aunties, uncles, nephews, nieces and cousins.
- Improved family save and load. On load, this will reset spouses and families, so it will take a little while for new families to form.
- Family list redesigned to provide more space.
- Illness has been slightly reduced and weighted more towards causes such as bad diet or living in highly populated areas.
- Changed firewood storage weight from 5 > 1.
- Added more save and load info for animals. Animals were previously being reset on load to have no wool, milk, or eggs to be obtained in pastures for a while.
- Adjusted herbalist, tanner, mine, mill, gatherer and healer productivity percentage.
- Slightly reduced herbalist production.
- Slightly increased income for non-percentage based jobs.
- Improved winter system.
- Improved top hud placement for starving, ill, freezing and thirsty icons.
- Improved cancellations for farming animations.
- Fixed pasture bounds going out further than the fences. This will only fix new pastures.
- Fixed villagers tool not being ticked when they had one on NPC hud, also fixed footwear.
- Fixed camera collision with the ghost mill.
- Fixed an issue with the pasture.
- Fixed family info not showing any of the new job names.
- Fixed invisible tailor and cobbler issue.
- Fixed font/translation issue with family info.
- Fixed animation issue when farming.
- Improved animal variables.
[h3]Next week:[/h3]
- Increase cpu performance.
- Changed how resources are shown on the top bar.
- Change resource list.
- Attempt to finish off wall snapping.
- If walls are finished, add a placeable gate rather than required to upgrade.