1. Bastide
  2. News
  3. Weekly update #71

Weekly update #71

[h3]This weeks update:[/h3]



  • Family list now shows spouse, aunties, uncles, nephews, nieces and cousins.



  • Improved family save and load. On load, this will reset spouses and families, so it will take a little while for new families to form.

  • Family list redesigned to provide more space.

  • Illness has been slightly reduced and weighted more towards causes such as bad diet or living in highly populated areas.

  • Changed firewood storage weight from 5 > 1.

  • Added more save and load info for animals. Animals were previously being reset on load to have no wool, milk, or eggs to be obtained in pastures for a while.

  • Adjusted herbalist, tanner, mine, mill, gatherer and healer productivity percentage.

  • Slightly reduced herbalist production.

  • Slightly increased income for non-percentage based jobs.

  • Improved winter system.

  • Improved top hud placement for starving, ill, freezing and thirsty icons.

  • Improved cancellations for farming animations.

  • Fixed pasture bounds going out further than the fences. This will only fix new pastures.

  • Fixed villagers tool not being ticked when they had one on NPC hud, also fixed footwear.

  • Fixed camera collision with the ghost mill.

  • Fixed an issue with the pasture.

  • Fixed family info not showing any of the new job names.

  • Fixed invisible tailor and cobbler issue.

  • Fixed font/translation issue with family info.

  • Fixed animation issue when farming.

  • Improved animal variables.



[h3]Next week:[/h3]



  • Increase cpu performance.

  • Changed how resources are shown on the top bar.

  • Change resource list.

  • Attempt to finish off wall snapping.

  • If walls are finished, add a placeable gate rather than required to upgrade.