Weekly update #45
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Stone masonry has been added
- Cut stone has been added and is needed for stone house, manor house, church and tavern.
- Stone icon has been changed its old icon is now used for cut stone.
- Fixed huge performance issue with multi tree and rock selection.
- Improved multi tree selection for the new trees.
- Moved building name above building description to make more space in build menu.
- Fixed performance issue with fisherman job location selection.
- Fixed land building rotation for tanner and lumber mill.
- Fixed an issue capping chickens to 11/20.
- Fixed an issue that could break orchard workers.
- Fixed lumber at plot not saving.
- Increased egg production.
- Fisherman collect more fish before returning.
- Increased fisherman production.
- Merchants spawn less often.
- Added better collision for new trees.
- Fixed refund issue for lumber.
- Fixed refund issues causing short resource issue.
- Increased duration for pear tree to mature.
- Fixed stockpile description issue.
- There was not a change to the housing system as the main issue was children and the best option seems to be adding an orphanage in 2 weeks time.
[h3]Next week:[/h3]
- Armorer.
- Max production amounts for blacksmith, mine and tailor.
- Orphanage.
- Fix all construction issues.