Weekly update #46
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Added orphanage, all kids not living with their parents will try to move into an orphanage, house changes happen once every day.
- Orphanage has a capacity of 15.
- Improved housing assignment so that kids with no orphanage available will try to group up better than before.
- Added max production sliders for blacksmith, tailor and mine (Stone only for now), along with production tabs.
- Moved from DirectX 11 to DirectX 12 this fixes the crash issue with procedural maps.
- Improved save and load for tannery so it is visually correct on start up.
- Improved save and load for house inventory.
- Improved pear corn and cotton visual performance.
- Improved lumber mill visual performance.
- Improved firewood slider visuals.
- Improved marriage system.
- Stopped procedural maps from putting start location on sand.
- Removed a few errors when starting up a new game.
- Fixed a few construction issues.
- Fixed issue with save and load for partners and family.
- Fixed an issue caused by destroying homes would not let them look for a new home after.
- Fixed an issue that caused all food stored in homes to be consumed over night.
- Fixed tannery delivery issue.
- Fixed an issue when people searched for an initial home.
- Fixed mill placement performance issue.
- Fixed intro text being changing itself now and then.
- Removed multiple math issues.
- Changed hide icon size on pasture hud.
- Improved performance of houses slightly.
- Armory has been pushed back as it's not needed right now.
[h3]Next week:[/h3]
- Will try to quickly fix adults trying to stay in orphanages when their are available houses.
- Change visual for wood house.
- Build multiple option.
- Set twig hut, wood hut, wood house, stone house and manor house to share the same area.
- Houses upgrades.
- Show building size better.
- Add outhouse to decorations.