1. Bastide
  2. News
  3. Weekly update #46

Weekly update #46

[h3]This weeks update:[/h3]



  • Added orphanage, all kids not living with their parents will try to move into an orphanage, house changes happen once every day.

  • Orphanage has a capacity of 15.





  • Improved housing assignment so that kids with no orphanage available will try to group up better than before.

  • Added max production sliders for blacksmith, tailor and mine (Stone only for now), along with production tabs.

  • Moved from DirectX 11 to DirectX 12 this fixes the crash issue with procedural maps.

  • Improved save and load for tannery so it is visually correct on start up.

  • Improved save and load for house inventory.

  • Improved pear corn and cotton visual performance.

  • Improved lumber mill visual performance.

  • Improved firewood slider visuals.

  • Improved marriage system.

  • Stopped procedural maps from putting start location on sand.

  • Removed a few errors when starting up a new game.

  • Fixed a few construction issues.

  • Fixed issue with save and load for partners and family.

  • Fixed an issue caused by destroying homes would not let them look for a new home after.

  • Fixed an issue that caused all food stored in homes to be consumed over night.

  • Fixed tannery delivery issue.

  • Fixed an issue when people searched for an initial home.

  • Fixed mill placement performance issue.

  • Fixed intro text being changing itself now and then.

  • Removed multiple math issues.

  • Changed hide icon size on pasture hud.

  • Improved performance of houses slightly.

  • Armory has been pushed back as it's not needed right now.



[h3]Next week:[/h3]



  • Will try to quickly fix adults trying to stay in orphanages when their are available houses.

  • Change visual for wood house.

  • Build multiple option.

  • Set twig hut, wood hut, wood house, stone house and manor house to share the same area.

  • Houses upgrades.

  • Show building size better.

  • Add outhouse to decorations.