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Weekly update #47

[h3]This weeks update:[/h3]



  • Added outhouse into decorations.



  • Can now upgrade homes all the way into a manor house, cannot upgrade into a thatched hut due to its size but can upgrade a thatched hut into a wood house.

  • New visual for wood house.





  • Houses now use up the same amount of space so that they can upgrade without causing overlapping.

  • Stone houses have been rotated 180 degrees so that upgrades work correctly, so on load they will be backwards sorry about that.

  • Added build multiple by holding down shift when placing structure.

  • Building area is now shown this is mainly for when building clipping is set up in the future.

  • There is now less breeding as kids were starting to fill up most spaces.

  • Changed game setting sliders to go from 1 - 100.

  • Fixed a fatal crash issue with loading games (not procedural fatal issue).

  • Removed a few start up issues.

  • Improved house refund system.

  • Improved performance of campfire placement.

  • Improved barracks, healers hut, fishing hut, firewood and gatherers placement collision.

  • Fixed a balancing issue with orchard and field cold destruction.

  • Fixed an infinite wood glitch when placing campfires.



[h3]Next week:[/h3]



  • Add bee hives

  • Will spend most the week redoing jobs and trying to eradicate as many glitches as possible while also adding a bunch of improvements.

  • Will try to fix the procedural crash.

  • Will get snow to work on some of the new buildings.