Weekly update #47
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Added outhouse into decorations.
- Can now upgrade homes all the way into a manor house, cannot upgrade into a thatched hut due to its size but can upgrade a thatched hut into a wood house.
- New visual for wood house.
- Houses now use up the same amount of space so that they can upgrade without causing overlapping.
- Stone houses have been rotated 180 degrees so that upgrades work correctly, so on load they will be backwards sorry about that.
- Added build multiple by holding down shift when placing structure.
- Building area is now shown this is mainly for when building clipping is set up in the future.
- There is now less breeding as kids were starting to fill up most spaces.
- Changed game setting sliders to go from 1 - 100.
- Fixed a fatal crash issue with loading games (not procedural fatal issue).
- Removed a few start up issues.
- Improved house refund system.
- Improved performance of campfire placement.
- Improved barracks, healers hut, fishing hut, firewood and gatherers placement collision.
- Fixed a balancing issue with orchard and field cold destruction.
- Fixed an infinite wood glitch when placing campfires.
[h3]Next week:[/h3]
- Add bee hives
- Will spend most the week redoing jobs and trying to eradicate as many glitches as possible while also adding a bunch of improvements.
- Will try to fix the procedural crash.
- Will get snow to work on some of the new buildings.