Weekly update #66
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Added a new movement system for animals and currently performs around 15% better (Higher performance increase in the future).
- Over the next few weeks, the new movement system will be improved and slowly be replacing people, bandit and merchants movement system.
- Cart resources have been added to its hud.
- Warehouse food prices are now dynamic depending on how much is stocked.
- Fixed sleeping animation.
- Fixed pasture issue.
- Fixed enemy bodies not despawning.
- Fixed market cabbages and pumpkin numbers being mixed up.
- Fixed issues with animals moving to actors.
- Fixed animals collision blocking the camera.
- Improved animal delays.
- A few grammar issues on the store page and in the game have been improved.
[h3]Next week:[/h3]
- Add building variants. This will be done with different colours and markings.
- Drunk fights.
- Building fires (Random, targeted arson will be added in the future).
- Fix hunter issues.