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Weekly update #66

[h3]This weeks update:[/h3]



  • Added a new movement system for animals and currently performs around 15% better (Higher performance increase in the future).

  • Over the next few weeks, the new movement system will be improved and slowly be replacing people, bandit and merchants movement system.

  • Cart resources have been added to its hud.



  • Warehouse food prices are now dynamic depending on how much is stocked.

  • Fixed sleeping animation.

  • Fixed pasture issue.

  • Fixed enemy bodies not despawning.

  • Fixed market cabbages and pumpkin numbers being mixed up.

  • Fixed issues with animals moving to actors.

  • Fixed animals collision blocking the camera.

  • Improved animal delays.

  • A few grammar issues on the store page and in the game have been improved.



[h3]Next week:[/h3]



  • Add building variants. This will be done with different colours and markings.

  • Drunk fights.

  • Building fires (Random, targeted arson will be added in the future).

  • Fix hunter issues.