Weekly update #52
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Landscape system has been changed this will be tweaked and blended better over the next few weeks.
- New grass visuals.
- Wet and dry sand with improved blending.
- Snow visual changed currently tiling can be seen easily will be improved in the future.
- New mountain visuals.
- Warehouse capacity from 500 > 2000.
- Items stored in the warehouse take up different amounts of space ranging from 1 - 10.
- Added warehouse upgrade that will improve capacity from 2000 > 3000.
- Added upgrade descriptions.
- Improved number system for carrying resources to build sites.
- Carts should no longer be left inside buildings.
- Laborers should no longer hit at invisible trees and rocks.
- Removed comas on large numbers 2,000 > 2000.
- Fixed a rare issue that gave cut stone for free.
- Fixed multiple issues with labourers.
- Improved cancelation of laborers.
- Improved LOD for manor house.
- Improved font values for numbers.
- Improved house tracking.
- Slightly adjusted start position on large map.
- Fixed large map issue with fog.
- Fixed potential issue with rock highlights.
- Currently an issue with overdelivering resources to build sites will hopefully have it fixed soon.
- Wood house plants were added then removed due to it causing dx 11 crashes will have to wait for the dx 11 fix before they are put back in.
[h3]Next week:[/h3]
- Gravestone info (Name, Age, Cause of death).
- Make paths and fields to not be so square.
- Through in pasture.
- Add gate to pasture.
- Graves will be removed after a few generations.