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Weekly update #52

[h3]This weeks update:[/h3]



  • Landscape system has been changed this will be tweaked and blended better over the next few weeks.



  • New grass visuals.



  • Wet and dry sand with improved blending.



  • Snow visual changed currently tiling can be seen easily will be improved in the future.



  • New mountain visuals.



  • Warehouse capacity from 500 > 2000.

  • Items stored in the warehouse take up different amounts of space ranging from 1 - 10.

  • Added warehouse upgrade that will improve capacity from 2000 > 3000.

  • Added upgrade descriptions.

  • Improved number system for carrying resources to build sites.

  • Carts should no longer be left inside buildings.

  • Laborers should no longer hit at invisible trees and rocks.

  • Removed comas on large numbers 2,000 > 2000.

  • Fixed a rare issue that gave cut stone for free.

  • Fixed multiple issues with labourers.

  • Improved cancelation of laborers.

  • Improved LOD for manor house.

  • Improved font values for numbers.

  • Improved house tracking.

  • Slightly adjusted start position on large map.

  • Fixed large map issue with fog.

  • Fixed potential issue with rock highlights.

  • Currently an issue with overdelivering resources to build sites will hopefully have it fixed soon.

  • Wood house plants were added then removed due to it causing dx 11 crashes will have to wait for the dx 11 fix before they are put back in.



[h3]Next week:[/h3]



  • Gravestone info (Name, Age, Cause of death).

  • Make paths and fields to not be so square.

  • Through in pasture.

  • Add gate to pasture.

  • Graves will be removed after a few generations.