Weekly update #40
This weeks update:
Added snow visuals to all buildings, trees, paths and fields.


Updated engine to the newest version, this has caused a larger steam update than usual.
Reduced game size from 3.5 to 2.3 GB.
Added slider for max animals, can be reduced to increase performance.
Improved system for removing people and animals who are not visually in sight, this has given a good CPU performance boost.
Villagers, soldiers and archers can now attack enemy buildings. This does not fully remove the enemy village just yet, they will slowly rebuild.
Improved GPU performance of cemetery walls, orchard trees, tannery and watchtower.
Fixed a load issue for temperature, once loaded every game used to start with April temps.
Fixed gatherers sometimes not removing items from the world when collecting.
Next week:
Bandits are almost done.
Add wolf, boar and bear.
Fix issues with hunters standing around.
Improved job reassignments.
Added snow visuals to all buildings, trees, paths and fields.


Updated engine to the newest version, this has caused a larger steam update than usual.
Reduced game size from 3.5 to 2.3 GB.
Added slider for max animals, can be reduced to increase performance.
Improved system for removing people and animals who are not visually in sight, this has given a good CPU performance boost.
Villagers, soldiers and archers can now attack enemy buildings. This does not fully remove the enemy village just yet, they will slowly rebuild.
Improved GPU performance of cemetery walls, orchard trees, tannery and watchtower.
Fixed a load issue for temperature, once loaded every game used to start with April temps.
Fixed gatherers sometimes not removing items from the world when collecting.
Next week:
Bandits are almost done.
Add wolf, boar and bear.
Fix issues with hunters standing around.
Improved job reassignments.