Weekly update #64
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Illness is now affected more by housing, clothing and population density.
- Added relationship between partners that affects birth rate. The relationship is mainly affected by happiness.
- Pasture workers now open and close pasture gate.
- Tweaked lighting fade and timings.
- Improved rock LOD's
- Improved movement for pasture worker collecting water.
- Adjusted lighting properties for trees and rocks.
- Fixed issue with tree bark lighting issue.
- Fixed issue with tree lighting.
- Fixed multiple camera collision issues.
- Fixed wall placement height issue.
- Fixed other wall placement issues.
- Fixed issue with pasture spawning.
- Fixed pasture max view distance.
- Fixed other pasture issues.
- Fixed people in orphanages not updating their body temperature.
- Fixed pasture build button on recommended list being linked to the old pasture system.
[h3]Next week:[/h3]
- Stone path upgrade or placement + fix path lighting.
- Different animations for standing, sitting or lying down around campfires.
- Drunk walk.
- Seats outside of tavern.
- People will visually use outhouses.
- Add criminals, currently will only steal food from homes.
- Adjust financial system slightly.
- Display size amount and value onto highlighted text.
- Fix sun glow issue.