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  3. Weekly update #64

Weekly update #64

[h3]This weeks update:[/h3]



  • Illness is now affected more by housing, clothing and population density.

  • Added relationship between partners that affects birth rate. The relationship is mainly affected by happiness.

  • Pasture workers now open and close pasture gate.



  • Tweaked lighting fade and timings.

  • Improved rock LOD's

  • Improved movement for pasture worker collecting water.

  • Adjusted lighting properties for trees and rocks.

  • Fixed issue with tree bark lighting issue.

  • Fixed issue with tree lighting.

  • Fixed multiple camera collision issues.

  • Fixed wall placement height issue.

  • Fixed other wall placement issues.

  • Fixed issue with pasture spawning.

  • Fixed pasture max view distance.

  • Fixed other pasture issues.

  • Fixed people in orphanages not updating their body temperature.

  • Fixed pasture build button on recommended list being linked to the old pasture system.



[h3]Next week:[/h3]



  • Stone path upgrade or placement + fix path lighting.

  • Different animations for standing, sitting or lying down around campfires.

  • Drunk walk.

  • Seats outside of tavern.

  • People will visually use outhouses.

  • Add criminals, currently will only steal food from homes.

  • Adjust financial system slightly.

  • Display size amount and value onto highlighted text.

  • Fix sun glow issue.