Weekly update #65
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Added stone path upgrade.
- Added new animations for gathering around campfires.
- Some people will now drink outside of the tavern.
- People will now use outhouses.
- Added size and value to hover over text.
- Added drunk idle, walk and run.
- Added a new song.
- Increased the time it takes for graves to disappear.
- Improved ambient lighting later in the day.
- Improved initial medicine check.
- Improved grass removal size for paths.
- Reduced farm texture size.
- Fixed wall camera collision issue.
- Fixed name hover glitch that would show the last displayed name before quickly changing to the correct name.
- Fixed clothes and tools being sold for free from the warehouse or market.
- Fixed money issue when purchasing food from the warehouse.
- Fixed mead size not affecting warehouse storage.
- Fixed decal issue with foliage.
[h3]Next week:[/h3]
- Virtualize the movement of animals, this will provide performance increases and may also be used for people in the future.
- Fix homeless sleeping animation.
- Finish off criminals (Stealing food).
- Show cart inventory on hud.
- Dynamic warehouse pricing of food (Similar to the market but still more expensive).