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  3. Weekly update #65

Weekly update #65

[h3]This weeks update:[/h3]



  • Added stone path upgrade.



  • Added new animations for gathering around campfires.



  • Some people will now drink outside of the tavern.





  • People will now use outhouses.

  • Added size and value to hover over text.



  • Added drunk idle, walk and run.

  • Added a new song.

  • Increased the time it takes for graves to disappear.

  • Improved ambient lighting later in the day.

  • Improved initial medicine check.

  • Improved grass removal size for paths.

  • Reduced farm texture size.

  • Fixed wall camera collision issue.

  • Fixed name hover glitch that would show the last displayed name before quickly changing to the correct name.

  • Fixed clothes and tools being sold for free from the warehouse or market.

  • Fixed money issue when purchasing food from the warehouse.

  • Fixed mead size not affecting warehouse storage.

  • Fixed decal issue with foliage.



[h3]Next week:[/h3]



  • Virtualize the movement of animals, this will provide performance increases and may also be used for people in the future.

  • Fix homeless sleeping animation.

  • Finish off criminals (Stealing food).

  • Show cart inventory on hud.

  • Dynamic warehouse pricing of food (Similar to the market but still more expensive).