Weekly update #83
[h3]This weeks update:[/h3]
[h3]Next update (5th of November):[/h3]
- This update has been reverted and will be re-released around the 30th once issues have been fixed.
- 3 optional laws have been added to the policy section. Each law has a positive and negative effects.
- Law 1: Food rationing. Stops food binging. Less food will be consumed. Usually, food binging would increase happiness.
- Law 2: Consanguineous Marriage. Marriage between family members is allowed. Provides more options for marriages but children will have reduced intelligence.
- Law 3: Early adolescence. Children turn into adults at ten rather than thirteen, and children receive less education affecting their intelligence.
- Stockpiles can enable and disable resources allowed to be stored.
- Added shoes and warm shoes to the resource graph.
- People will no longer marry their uncles/aunties, nieces/nephews or cousins unless consanguineous marriage law is activated.
- Grid squares and invalid squares are now visible at night.
- Added mine placement controls and explanation so that new players know where a mine can be valid.
- Improved night and free time movement.
- Improved worker movement on some tasks.
- Enemy home spawning improvements.
- Adjusted watercolour.
- NPC hud family list scroll now doesn't affect game zoom amount.
- No update on the 28th due to being away.
[h3]Next update (5th of November):[/h3]
- Improve job speed multiplier.
- Improve stockpile and warehouse notifications.
- Work on wall snapping and stretching for defensive walls.
- Fix paused animations for movement being incorrect.