Weekly update #87
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Added demolish button simply allowing for quicker deletion of structures.
- Gate can now be placed individually. Players will still be able to upgrade a wood wall into a gate.
- Added wall placement collision and improved snapping.
- Improved worker unable to move to the construction site checks.
- Improved stockpile collision when constructing so it cant overlap other buildings.
- Improved deletion speed and efficiency.
- Updated oceanology plugin.
- Changed steam installation folder name for new installs.
- Fixed Fixed resource counting issue with the tavern, church, tailor, mill, healer, firewood, forester, stonemason, cobbler, market, lumber mill, gatherer, tannery, barracks and brewery destruction.
- Fixed worker issue with warehouses.
- Fixed exit game button delay.
- Fixed exit option appearing when backing out of map type options.
- Fixed movement issue with ocean collision.
- Fixed river visual on procedural map.
- Fixed issue with resource checks.
- Fixed issue with warehouse tracking.
- Fixed issue with resource tracking.
- Fixed deletion button type with firewood.
- Fixed issue with farm deletion.
[h3]Next week:[/h3]
- Improve overall game balancing.
- Difficulty will affect more aspects of the game.
- Tie in work speed multipliers better throughout all the jobs.
- More flat constructions.
- Gate clipping.
- Bug fixes.