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  3. Weekly update #88

Weekly update #88

[h3]This weeks update:[/h3]



  • Difficulty now affects more aspects of the game, such as illness, starvation, thirst, happiness and freezing. It will also change the decay time for clothing, shoes, and tools and adjust the rate at which new families join.

  • Added flat construction for school.



  • Balanced the game through multiple aspects.

  • Performance improvement for soldier visuals.

  • Adjusted hunter walk speed when carrying meat.

  • Adjusted villager walk height.

  • Removed unused performance usage from school.

  • Improved job speed multipliers on bakery, brewery, blacksmith, cheesemonger, tailor, gatherer, firewood, cobbler, stonemason, lumbermill and mill.

  • Improved forester movement.

  • Improved forester workflow.

  • Improved gatherer movement.

  • Improved blacksmith workflow.

  • Improved movement of the tailor.

  • Improved firewood workflow.

  • Improved farm workflow.

  • Improved farm movement.

  • Improved mill movement.

  • Improved healer movement.

  • Improved baker movement.

  • Improved child movement.

  • Improved apiary movement.

  • Improved cheesemonger movement.

  • Improved food balance.

  • Improved hunter movement.

  • Fixed issue with snowfall not being enabled.

  • Fixed issue with the tailor, mill, blacksmith, brewery, and bakery production speed upgrade, causing production to go way too fast and would not stop when the game was paused.

  • Fixed path visual sizing for grid mode was previously extending way further than intended.

  • Fixed healer hut collision and visual bounds.

  • Fixed forester movement speed issue.

  • Fixed tailor collision and visual bounds.

  • Fixed issue with gatherer roaming.

  • Fixed issue with the tailor.

  • Fixed multiple camera issues caused by the outhouse.

  • Fixed navigation issue with bench.



[h3]Next week:[/h3]



  • Will be improving ambient noises.

  • Add birds.

  • Add feathers in preparation for fletchers.

  • More balancing.

  • More bug fixing.