Weekly update #94
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Fisherman's hut now automatically sets the nearest fishing location when built, can still be manually set.
- Added a new law to enable or disable daily breaks.
- Population amount has been split into two numbers, Adults left and children right.
- Children are now more likely to receive the same traits as their parents.
- villagers can go to church or visit the tavern during their daily break.
- The poor who cannot buy food will attempt to steal from homes during the night.
- Improved anchoring for resource hud.
- Improved graveyard navigation.
- Reduced the cost of searching for the nearest tavern.
- Reduced the cost of searching for the nearest church.
- Fixed issue with fisherman.
- Fixed wheat speed issue causing it to be grabbed too quickly.
- Fixed tutorial not disappearing.
- Fixed mine cancellation not working.
- Fixed path cancellation not working.
- Fixed unbuilt paths being saved (When building paths, manually saving or autosaving would save unfinished paths).
- Fixed trait translation.
[h3]Next week:[/h3]
- Income improvements.
- More work on criminals.
- Have soldiers act like town guards looking out for villagers trying to steal.
- Fix movement speed issues with job changes.