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  3. Weekly update #94

Weekly update #94

[h3]This weeks update:[/h3]



  • Fisherman's hut now automatically sets the nearest fishing location when built, can still be manually set.

  • Added a new law to enable or disable daily breaks.



  • Population amount has been split into two numbers, Adults left and children right.



  • Children are now more likely to receive the same traits as their parents.

  • villagers can go to church or visit the tavern during their daily break.

  • The poor who cannot buy food will attempt to steal from homes during the night.

  • Improved anchoring for resource hud.

  • Improved graveyard navigation.

  • Reduced the cost of searching for the nearest tavern.

  • Reduced the cost of searching for the nearest church.

  • Fixed issue with fisherman.

  • Fixed wheat speed issue causing it to be grabbed too quickly.

  • Fixed tutorial not disappearing.

  • Fixed mine cancellation not working.

  • Fixed path cancellation not working.

  • Fixed unbuilt paths being saved (When building paths, manually saving or autosaving would save unfinished paths).

  • Fixed trait translation.



[h3]Next week:[/h3]



  • Income improvements.

  • More work on criminals.

  • Have soldiers act like town guards looking out for villagers trying to steal.

  • Fix movement speed issues with job changes.