Weekly update #99
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Animation system has been entirely changed to remove potentially hundreds of thousands of checks per second with a large population, also reduces memory usage of each villager.
- Villagers will use a random nearby campfire rather than the closest one to them as that would always result in most people going to the same one near a tavern.
- Right-click pan speed can now be adjusted in-game settings.
- Right-click won't trigger when not released quickly for movement commands.
- Improved soldier, patrol end location, to not end inside buildings.
- Improved some animation timings.
- Improved some animation systems.
- Improved system for changing walk speed.
- Improved actor tracking.
- Adjusted icon height for some buildings.
- Reduced search cost for free time.
- Fixed trait one appearing twice.
- Fixed stone house appearing briefly when upgrading.
- Fixed walking speed animation issue.
- Fixed wall upgrade not being completed correctly.
- Fixed put out fire animation.
- Fixed a double trigger with fighting.
- Fixed issue with archer fighting.
- Fixed issue with manor house.
[h3]Next week:[/h3]
- Attempt moveable UI.
- Separate tool, clothing, shoes, happiness, health, illness, hunger, thirst, temperature and coldness checks. Will improve villager performance.
- Highlight animals tool to be able to spot animals easily.
- Stop people sitting on campfires.