Weekly update #44
This weeks update:
Next week:
- Added lumber mill.
- Added lumber.
- Lumber is now required for some of the later game buildings such as wood house, stone house, manor house, tavern, bakery and church.
- When a labourer is collecting logs or chopping down trees they will check to see if they can go straight to a building plot.
- Fixed a randomization issue with natural causes death, people will have the chance to live longer.
- Gathering hut items initial spawn and items spawning over time now favour herbs and cloth over mushrooms, berries grow slower on bushes.
- Increased the amount of food per person needed before people start eating extra for happiness reasons, this allows for more food stored over the winter.
- Attacks now happen less often, this was due to days being longer causing attacks almost every day.
- Clothes and tools last longer but take longer to be made (Still balancing).
- Sheep make wool slower.
- Removed a few errors from the resource list.
- Fixed more issues with building system.
- Fixed army tab not hiding button 7s image in the build menu.
- Fixed translation issue with plot hud.
- Fixed icons going red when clicking it would do nothing.
- Fixed procedural seeds not working this fix could have broken procedural saves.
- Change procedural map gatherer items spawn, it was previously spawning as if the map was a lot larger with way too many items being spawned.
- Lowered max procedural seed from 1m to 100k.
- Improved procedural menu slider bars.
- Fixed multiple build issues.
- Fixed wolfs and bears not de-spawning.
- Fixed corn stat not switching when year ends.
Next week:
- Still searching for the lag spike.
- Redo house assignment and marriage system to stop houses being filled by 1 or 2 random kids.
- Stonemason.
- Bricks.
- More balancing.