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Weekly update #44

This weeks update:


  • Added lumber mill.





  • Added lumber.



  • Lumber is now required for some of the later game buildings such as wood house, stone house, manor house, tavern, bakery and church.

  • When a labourer is collecting logs or chopping down trees they will check to see if they can go straight to a building plot.

  • Fixed a randomization issue with natural causes death, people will have the chance to live longer.

  • Gathering hut items initial spawn and items spawning over time now favour herbs and cloth over mushrooms, berries grow slower on bushes.

  • Increased the amount of food per person needed before people start eating extra for happiness reasons, this allows for more food stored over the winter.

  • Attacks now happen less often, this was due to days being longer causing attacks almost every day.

  • Clothes and tools last longer but take longer to be made (Still balancing).

  • Sheep make wool slower.

  • Removed a few errors from the resource list.

  • Fixed more issues with building system.

  • Fixed army tab not hiding button 7s image in the build menu.

  • Fixed translation issue with plot hud.

  • Fixed icons going red when clicking it would do nothing.

  • Fixed procedural seeds not working this fix could have broken procedural saves.

  • Change procedural map gatherer items spawn, it was previously spawning as if the map was a lot larger with way too many items being spawned.

  • Lowered max procedural seed from 1m to 100k.

  • Improved procedural menu slider bars.

  • Fixed multiple build issues.

  • Fixed wolfs and bears not de-spawning.

  • Fixed corn stat not switching when year ends.


Next week:



  • Still searching for the lag spike.

  • Redo house assignment and marriage system to stop houses being filled by 1 or 2 random kids.

  • Stonemason.

  • Bricks.

  • More balancing.