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Weekly update #73

[h3]This weeks update:[/h3]



  • Added dirt patched around houses. After a few tweaks, this will be added to all buildings.



  • Building rotation will now start at small increments allowing for little adjustments that will speed up the longer rotation is held.

  • There will now be an attempt to replace workers when someone leaves due to happiness in the same way there is an attempt when someone dies.

  • Shine has been removed from paths, fields, stockpiles and orchards.

  • Blocked pasture gates from being placed in locations that would block the worker from entering.

  • Game now starts on speed 1 rather than paused.

  • Using fisherman hud, you can now move to a work location.

  • Added haver name for clothing, tools and shoes on NPC hud.

  • Hidden dock icon on procedural valley map.

  • Disabled decals on pasture gate.

  • Changed wall plot collisions to fix a few issues.

  • Improved navigation for pasture.

  • Animal hud clicking hunt will now disable capture if it is active and the same for clicking capture if a hunt is active.

  • Adjusted animal hud for non-pasture animals.

  • Adjusted hunting audio scaling and distance falloff.

  • Fixed hunting animation not resetting.

  • Fixed labourers getting stuck when mining rocks in pastures, farms, orchards and graveyards.

  • Fixed pasture not updating capacity amount on load for cows and chickens.

  • Fixed multiple pasture issues. You may need to rebuild your pasture to fix some issues if workers are struggling to enter.

  • Fixed issue with labourer hunting.

  • Fixed multiple issues with stonemason.

  • Fixed a few issues with recommended list.

  • Fixed an issue with dropping logs.



[h3]Next week:[/h3]



  • I will start creating an encyclopedia explaining most aspects of the game and adding as many topics as possible with images and videos to help explain things.

  • Add dirt around all buildings, possibly gravel or stone around other buildings.

  • Changed stockpile to look muddy.

  • More job fixes.