Weekly update #73
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Added dirt patched around houses. After a few tweaks, this will be added to all buildings.
- Building rotation will now start at small increments allowing for little adjustments that will speed up the longer rotation is held.
- There will now be an attempt to replace workers when someone leaves due to happiness in the same way there is an attempt when someone dies.
- Shine has been removed from paths, fields, stockpiles and orchards.
- Blocked pasture gates from being placed in locations that would block the worker from entering.
- Game now starts on speed 1 rather than paused.
- Using fisherman hud, you can now move to a work location.
- Added haver name for clothing, tools and shoes on NPC hud.
- Hidden dock icon on procedural valley map.
- Disabled decals on pasture gate.
- Changed wall plot collisions to fix a few issues.
- Improved navigation for pasture.
- Animal hud clicking hunt will now disable capture if it is active and the same for clicking capture if a hunt is active.
- Adjusted animal hud for non-pasture animals.
- Adjusted hunting audio scaling and distance falloff.
- Fixed hunting animation not resetting.
- Fixed labourers getting stuck when mining rocks in pastures, farms, orchards and graveyards.
- Fixed pasture not updating capacity amount on load for cows and chickens.
- Fixed multiple pasture issues. You may need to rebuild your pasture to fix some issues if workers are struggling to enter.
- Fixed issue with labourer hunting.
- Fixed multiple issues with stonemason.
- Fixed a few issues with recommended list.
- Fixed an issue with dropping logs.
[h3]Next week:[/h3]
- I will start creating an encyclopedia explaining most aspects of the game and adding as many topics as possible with images and videos to help explain things.
- Add dirt around all buildings, possibly gravel or stone around other buildings.
- Changed stockpile to look muddy.
- More job fixes.