Weekly update #82
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Grid system now works with paths and orchards.
- Grid system now shows occupied squares for most buildings, not 100% accurate yet.
- When unable to reach a building that needs construction, labourers will ignore it and attempt to build other structures or do other tasks.
- Paths collision made thinner to fit inside two squares on the grid system.
- Added shoes and warm shoes to the market.
- Initial spawn locations for buildings are now fixed and use the grid system.
- Improved farm construction performance.
- Improved market merchant movement.
- Improved worker movement on a few tasks.
- Fixed collision issues with icons above the building, which could block path construction.
- Fixed animal animation issue that caused them to use their idle animation rather than pause the current walk animation.
- Fixed campfire, outhouse, and bench destroy font and translation.
- Fixed bakery plot position.
- Fixed cheesemonger plot size.
- Fixed cobbler plot size.
- Fixed outhouse building instructions not disappearing.
- Fixed cobblers not being on people hud.
[h3]Next week:[/h3]
- Add more policies/laws.
- Stockpiles can enable or disable resources.
- Fix watercolour
- Spawn in enemy homes better.
- Add shoes to the graph.