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  3. Weekly update #82

Weekly update #82

[h3]This weeks update:[/h3]



  • Grid system now works with paths and orchards.

  • Grid system now shows occupied squares for most buildings, not 100% accurate yet.



  • When unable to reach a building that needs construction, labourers will ignore it and attempt to build other structures or do other tasks.

  • Paths collision made thinner to fit inside two squares on the grid system.

  • Added shoes and warm shoes to the market.

  • Initial spawn locations for buildings are now fixed and use the grid system.



  • Improved farm construction performance.

  • Improved market merchant movement.

  • Improved worker movement on a few tasks.

  • Fixed collision issues with icons above the building, which could block path construction.

  • Fixed animal animation issue that caused them to use their idle animation rather than pause the current walk animation.

  • Fixed campfire, outhouse, and bench destroy font and translation.

  • Fixed bakery plot position.

  • Fixed cheesemonger plot size.

  • Fixed cobbler plot size.

  • Fixed outhouse building instructions not disappearing.

  • Fixed cobblers not being on people hud.



[h3]Next week:[/h3]



  • Add more policies/laws.

  • Stockpiles can enable or disable resources.

  • Fix watercolour

  • Spawn in enemy homes better.

  • Add shoes to the graph.