Weekly Update
This weeks update:
The start menu has changed with options to disable enemies and select multiple difficulties.
There are 4 difficulties easy, medium, hard and brutal. Each difficulty changes starting resources, rate of happiness reduction, food consumption, enemy strength and durability of clothing and tools. This will be tweaked over the next few weeks.

Changed building huds to show this years and last years production, will not be acurate till 2 years have passed.
Added mine, field and brewery production selection.

Added cabbages and pumpkins to farms.

Added the amount of clothing being worn, shown when hovered over clothing at the top of the screen.
Added storage for firewood in warehouses, this will reset firewood to 0 on all saves.
Changed clothing durability, it lasts slightly longer but is more random.
Changed some hud locations and sizes.
Changed how top bar icons and names are placed together.
Reduced the output of the fisherman.
Fixed foresters not picking up logs before chopping down new trees.
Fixed foresters and workers unable to grab logs spawned poorly.
Fixed rock load on small map.
Improved farm system, dead crops should no longer be farmed as if it was fully grown.
Impoved forester, mill, tailor and houses visual performance.
Improved jobs ending tasks.
Fixed enemies walking through walls if blocked.
Fixed tool durabilty not lowering.
Fixed carrying animation speed to scale to game speed.
Fixed fisherman animation not looping.
Fixed animal respawn rate being too low.
Fixed an issue with dead tailors not returning there materials.
Fixed some wrong numbers with building refunds.
Fixed an issue with construction.
Fixed rotation issue.
Tied attack sound to SFX slider.
Next week:
Screen smoothing slider.
Building radius visuals.
Stop trees from spawning at invalid locations.
House inventory.
People will eat a variety of food.
Change to how buildings are visually shown, should improve performance greatly for large villages.
Will update to latest version ue4.25, should provide multiple improvments.
Fix people standing still through their free time.
The start menu has changed with options to disable enemies and select multiple difficulties.
There are 4 difficulties easy, medium, hard and brutal. Each difficulty changes starting resources, rate of happiness reduction, food consumption, enemy strength and durability of clothing and tools. This will be tweaked over the next few weeks.

Changed building huds to show this years and last years production, will not be acurate till 2 years have passed.
Added mine, field and brewery production selection.

Added cabbages and pumpkins to farms.

Added the amount of clothing being worn, shown when hovered over clothing at the top of the screen.
Added storage for firewood in warehouses, this will reset firewood to 0 on all saves.
Changed clothing durability, it lasts slightly longer but is more random.
Changed some hud locations and sizes.
Changed how top bar icons and names are placed together.
Reduced the output of the fisherman.
Fixed foresters not picking up logs before chopping down new trees.
Fixed foresters and workers unable to grab logs spawned poorly.
Fixed rock load on small map.
Improved farm system, dead crops should no longer be farmed as if it was fully grown.
Impoved forester, mill, tailor and houses visual performance.
Improved jobs ending tasks.
Fixed enemies walking through walls if blocked.
Fixed tool durabilty not lowering.
Fixed carrying animation speed to scale to game speed.
Fixed fisherman animation not looping.
Fixed animal respawn rate being too low.
Fixed an issue with dead tailors not returning there materials.
Fixed some wrong numbers with building refunds.
Fixed an issue with construction.
Fixed rotation issue.
Tied attack sound to SFX slider.
Next week:
Screen smoothing slider.
Building radius visuals.
Stop trees from spawning at invalid locations.
House inventory.
People will eat a variety of food.
Change to how buildings are visually shown, should improve performance greatly for large villages.
Will update to latest version ue4.25, should provide multiple improvments.
Fix people standing still through their free time.