Weekly update #22
This weeks update:
Schools have been added.

Added storage tab, stockpile and warehouse have been moved there.
Intelligence has been added this will affect peoples work speed, intelligence can be increased in children at schools.
Grain basket carry animation has been added.
Moved church and tavern menu position.
Added intelligence number to npc hud replacing kills.
Improved performance of pasture and graveyard placement.
Added rotation to terrain for pasture and graveyard fences/walls.
Removed unnecessary things from stockpile, graveyard, pasture and farm placment.
Freed up memory that was being taken up permanently by placement systems.
Work has been done to the movement system, nothing has been put in just yet.
Work has been done on changing the terrain, material has not been finished just yet.
Next week:
Will be doing more movement work not sure when this will be finished.
Food system changes.
Select what can be stored in warehouses.
Another animation.
More sounds.
Schools have been added.

Added storage tab, stockpile and warehouse have been moved there.
Intelligence has been added this will affect peoples work speed, intelligence can be increased in children at schools.
Grain basket carry animation has been added.
Moved church and tavern menu position.
Added intelligence number to npc hud replacing kills.
Improved performance of pasture and graveyard placement.
Added rotation to terrain for pasture and graveyard fences/walls.
Removed unnecessary things from stockpile, graveyard, pasture and farm placment.
Freed up memory that was being taken up permanently by placement systems.
Work has been done to the movement system, nothing has been put in just yet.
Work has been done on changing the terrain, material has not been finished just yet.
Next week:
Will be doing more movement work not sure when this will be finished.
Food system changes.
Select what can be stored in warehouses.
Another animation.
More sounds.