Weekly update #90
[h3]This weeks update:[/h3]
[h3]Next week:[/h3]
- Added fletcher. Creates iron-tipped arrows, increasing archer damage.
- Added construction priority.
- Farmers and orchard workers now grab multiple food before heading to a warehouse.
- Farm and orchard balancing.
- Reduce game size by trimming out unused assets and plugins.
- Improved nighttime movement.
- Improved orchard movement.
- Adjusted gatherer hud.
- Adjusted the amount of storage space taken up by animal fat.
- Fixed shoes and warm shoes warehouse amounts not being loaded correctly.
- Fixed stockpile location not being centred to its visual stockpile plots could cause movement issues.
- Fixed firewood not being consumed.
- Fixed intro sound not tied to master or music volume.
[h3]Next week:[/h3]
- Chandler.
- Herbalist changes.
- Gate save and load improvements.
- Pasture improvements.