Build list, DirectX12 and 11 options, Navigation improvements and much more.
[h3] Build list, DirectX12 and 11 options, Navigation improvements and much more. Version 0.5.07 [/h3]
- Added build list to show all current constructions ordered by priority.
- Added DirectX 12 and 11 options when opening the game. This is needed for the future addition of Nanite, as it can only be used with DirectX12.
- Will say too hilly when trying to construct on hills or mountains.
- Added extra collision to the tannery, making it much easier to click.
- All building navigation has been redone to be separate from its construction bounds. There should now be better movement around buildings and where paths can be placed.
- All build locations have been updated.
- Improved pasture animal search system.
- Improved child house reassignment.
- Adjusted firewood usage to be slightly less.
- River volume has been tied to game volume.
- Adjusted bakery plot area.
- Improved Trello button clicking.
- Fixed house upgrade name not updating.
- Fixed trees disappearing and appearing.
- Fixed multiple people going to chop the same tree.
- Fixed translation issue with building controls.
- Fixed house type 2 navigation issues.
- Fixed church build locations.
- Fixed firewood builder position issue.
- Fixed animal movement in pastures.
- Fixed brewery roof shine.
- Fixed orchard pear visual for when pears have been picked from the tree.
- Fixed cheesemonger floor issue.
- Fixed villagers getting stuck at the market at night when too poor to purchase food.
- Fixed a variable issue with the bowyer being stuck at 1.
- Fixed issue with bowyer jumping in and out of their job.
- Fixed delay on amount of bows ordered when opening hud.
- Fixed issue with some buttons being triggered by the keyboard.