https://store.steampowered.com/app/1115450/Bastide/
[h3]
Important changes:[/h3]
- Large CPU performance improvements.
Tested with 600 people + 1000 animals and a large city
Previously: 25 Fps
Now:60 fps
- The most significant improvement has been the consistency in frame times. There was a bit too much happening in individual frames. These have been stretched over extended periods, redoing most villager and animal systems and finding the worst offending events. This is something that could still be improved in the future. This has removed most stutters.
- Ram usage was also targeted. There was a glitch that took up 2GB for no reason that was fixed, and other changes have allowed the initial RAM usage to go from 8 GB to 3 GB.
- The game size has also been reduced from 4.3 GB to 2.2 GB
- RVT system has been dramatically improved. This improves the landscape's visual, removes all of the blurriness while moving around, and removes the need for a constant update of the snow visual. There is still a slight flickering for paths and fields, but it is much better.
- There is now a controls popup that will appear at the start of a new game, showing all of the details for camera and map movement.

- Greatly improved food collection formula, villagers will now store large amounts of food in their homes if they can.
- A few jobs have been changed to allow much more resources to be collected from the warehouse. This will reduce the time workers spend walking around and create more items.
- The nearest church will now be shown on the house UI. If no church is displayed, then there is not one within range, and the occupants will not be able to attend church.
- Camera movement has significantly been smoothed.
- Happiness has been reworked and will take much longer to cause people to leave.
- One of the performance and frame smoothing improvements came from having the people list not update itself. It will now only update when opening or when clicking the update button.
- Smoother villager movement up close.
- Raised max firewood amount that can be selected due to the previous amount not being suitable for populations higher than 200.
- Longer free time at night ending at 1 am rather than 12 to give more time for people to go to taverns and collect food and water.
- Snow trails. Villagers will now leave trails when moving through deep snow. The trails will get covered up over time. There are also slight interactions with puddles.

- Villagers will grab much more water at night to last longer.
- Changed to a different snow system.

- Added x3 game speed so there is now x0 x1 x2 x3 and x5.
- UI no longer opens when constructing or creating paths.
- When clicking on a load file, it will highlight what is selected.
- Added a movement queue to limit the amount per frame to remove considerable lag from time changes such as 6 am.
- Families will appear more often if there are many empty homes.
- Reduced the age of incoming families.
- Improved pathfinding performance.
- Villagers are now more likely to get three traits.
- Added four new traits Alcoholic, non Alcoholic, calm and gloomy. These traits will affect Happiness.
- Performance improvement for all jobs and buildings.
[h3]Small changes:[/h3]
- Report a bug link now on the main menu and is linked to the steam discussions page for bug fixes.
- Improved performance when eating food.
- Improved farm placement collision.
- Improved how the inventory of houses is displayed.
- Improved animation speeds.
- Improved death system.
- Farm orchard and graveyard performance improvements.
- Optimized animal management system.
- Removed some Lods and build visuals to reduce file size.
- Changed wheat harvesting to be a straight-line movement to stop villagers from moving around the crop when harvesting.
- Initial animal spawning has been sped up.
- Entrances will be visible at night.
- Added drop-down selection noise.
- Fixed children sleeping outside of their homes.
- Fixed issue with meals per person calculations.
- Fixed issue with cheese food removal.
- Fixed issue where one piece of food was not being eaten.
- Fixed path cancellation, not respawning path navigation info.
- Fixed issue with health healing calculations, which caused people not to heal on higher difficulties.
- Fixed menu audio not being tied to volume.
- Fixed happiness calculation issue.
- Fixed issue with job removal referencing.
- Fixed issue with job reassignment.
- Fixed herbalists currently doing info.
- Fixed issue with graveyard cost removal from top UI.
- Fixed lag with campfire preview.
- Fixed tavern preview causing lag.
- Fixed river volume not updating right away.
- Fixed archer selection highlight changing to red if no one can be recruited.
- Fixed a few issues with the path system and its placement.
- Fixed right-click movement from taking players out of the border.
- Fixed marriage search issues.
- Fixed issues with villager UI and camera movement.
- Fixed many different UI issues.
- Fixed issue with worker task closing.
- Fixed door location for large stone house.
- Fixed view distance for stairs and floor.
There is currently a fatal error when exiting to the desktop or main menu.
Version 0.6.10