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Bastide News

Update is now available.

The recent update is now available. The update was held up due to a bad crash issue. All spawning and removal of building Huds were redone if you find any problems, please comment on them, and I will try to fix them as soon as possible.

Nanite, Lumen, Virtual shadow maps and Temporal super resolution.

Bastide is currently 35% off in the Steam Base builder sale.

https://store.steampowered.com/app/1115450/Bastide/


  • Nanite allows highly detailed visuals at a much lower performance cost than it would have been. Trees can activate Nanite by being set to epic in graphics, but nanite foliage does not perform as well as static buildings. Currently, the building highlight is broken with Nanite and will be fixed (It only works with DirectX 12).

  • Temporal super-resolution, similar to DLSS, allows the resolution to be dropped and upscaled to the set screen resolution. This provides significant performance boosts, and as long as the percentage is not dropped too low, it usually isn't noticeable (lower than 50% is generally noticeable and doesn't seem to work well on direct 11).

    35 FPS 100% resolution:


    60 FPS 50% resolution:


  • Virtual shadow maps provide much more detailed shadows at a longer distance with a slight performance cost (Shadows can flicker without Nanite enabled).

    Shadow map:



    Virtual shadow map:



  • Lumen is a cheaper lighting alternative to raytracing but still costly, so a toned-down version of lumen is available.

  • Bear and wolf caves added around the map, only available in new games. Bears and wolfs will attack anyone near the caves. If all the animals are killed in a cave, no more will spawn.

  • Changed graphics menu to provide more control and make more customized presets that adjust screen resolution for TSR benefits.

  • Snow visual will now be forced to update, fixing the blocks of snow not updating without movement.

  • Orchard trees can now die and must be removed and replanted.

  • Switched to a better landscape RVT method also increased max RVT resolution.

  • Simplified landscape material and improved landscape Lods.

  • Improved far landscape performance.

  • Can unlock panning in settings looking far into the distance without nanite trees can be pretty costly.

  • Increased grass texture resolution to reduce blurriness.

  • Building rubble can now be reconstructed.

  • Building preview now has an arrow to show where the entrance is.

  • Weather now changes instantly on load.

  • Show load screen before loading new map due to stall on load.

  • Changed screen edge movement zone to be closer to the edge.

  • Improved tree shadow performance.

  • Improved edge screen movement.

  • Added grunt sounds when hit by animals.

  • Added visual for autosave.

  • Removed lens flare.

  • Transition settings applied when opening a new level.

  • Fixed autosave loading the save name file rather than the autosave.

  • Fixed pasture workers getting stuck attempting to remove water and fixed the draining of wells with no water being used by the pasture worker.

  • Fixed trees disappearing in and out of visibility.

  • Fixed pasture navigation issue.

  • Fixed school preview stairs position.

  • Fixed villager shadow flickering on and off.

  • Fixed a village spawn location too close to the border.

Build list, DirectX12 and 11 options, Navigation improvements and much more.

[h3] Build list, DirectX12 and 11 options, Navigation improvements and much more. Version 0.5.07 [/h3]



  • Added build list to show all current constructions ordered by priority.



  • Added DirectX 12 and 11 options when opening the game. This is needed for the future addition of Nanite, as it can only be used with DirectX12.



  • Will say too hilly when trying to construct on hills or mountains.

  • Added extra collision to the tannery, making it much easier to click.

  • All building navigation has been redone to be separate from its construction bounds. There should now be better movement around buildings and where paths can be placed.

  • All build locations have been updated.

  • Improved pasture animal search system.

  • Improved child house reassignment.

  • Adjusted firewood usage to be slightly less.

  • River volume has been tied to game volume.

  • Adjusted bakery plot area.

  • Improved Trello button clicking.

  • Fixed house upgrade name not updating.

  • Fixed trees disappearing and appearing.

  • Fixed multiple people going to chop the same tree.

  • Fixed translation issue with building controls.

  • Fixed house type 2 navigation issues.

  • Fixed church build locations.

  • Fixed firewood builder position issue.

  • Fixed animal movement in pastures.

  • Fixed brewery roof shine.

  • Fixed orchard pear visual for when pears have been picked from the tree.

  • Fixed cheesemonger floor issue.

  • Fixed villagers getting stuck at the market at night when too poor to purchase food.

  • Fixed a variable issue with the bowyer being stuck at 1.

  • Fixed issue with bowyer jumping in and out of their job.

  • Fixed delay on amount of bows ordered when opening hud.

  • Fixed issue with some buttons being triggered by the keyboard.

https://store.steampowered.com/app/1115450/Bastide/

Patch notes Version 0.5.06

[h3] Patch notes 0.5.06 [/h3]



  • Log delivery after clearing an area has been re-added.

  • Fixed pasture animals being spawned as sheep.

  • Fixed many issues with animal simulation and spawning.

  • Fixed area clearing

  • Improved stone spawning will increase range until a valid location is found.

  • Mines won't have a chance of someone dying if it has recently been built.

  • Reduced mine chance of death slightly.

Patch notes Version 0.5.05

[h3] Patch notes Version 0.5.05 [/h3]



  • Skipping log delivery after clearing the building area until all issues are fixed.

  • Pasture workers will no longer search for more animals when at capacity.

  • Fixed idle workers waiting for other builders to finish constructing before doing their tasks.

  • Fixed labourers prioritizing tree cutting when other resources can be delivered.

  • Fixed a few clear area issues.

  • Fixed a few log deliver after clearing area issues.

  • Fixed school floor visual issue.

  • Fixed issue with pasture navigation.

  • Fixed audio for close-up thunder not being tied to volume settings.