Changed audio system for getting and saving volumes.
Improved performance for grabbing audio info.
Improved landscape performance.
Made multiple changes that improve performance.
Fixed a few hud click sounds.
Changed virtual texturing limit.
Disabled unused feature that could increase performance.
Patch notes. Version 0.4.6
[h3]Patch notes. Version 0.4.6[/h3]
Made a few performance increases.
Saving will now remove any duplicated trees. This could cause an issue with extra wood when harvesting trees.
Improved children's movement and sleep.
Will now say when saving.
Stopped multiple saves from being qued up.
Slightly reduced game file size.
Patch notes. Version 0.4.5
[h3]Patch notes. Version 0.4.5[/h3]
Fixed logs falling through the ground.
New safety features for saving and auto-save. Previously saves could become corrupt in rare instances.
Quitting the game or going to the main menu will wait for any saves triggered to finish first.
Tree growth has been split from being triggered on one frame every few seconds to split up over every frame within the 1 second when started—removing a spike issue.
Improved tree saving.
Fixed some trees lighting up at night.
Fixed a few tree deletion issues.
Fixed translation for quit menu.
Improved tree system.
Patch notes. Version 0.4.4
[h3]Patch notes. Version 0.4.4[/h3]
Fixed house upgrade info and resource numbers.
Fixed chickens producing wool rather than meat.
Fixed wood house small preview being an incorrect size.
Balanced illness.
Balanced happiness decay.
Fixed save and load indexing with housing.
Fixed house plot being incorrect on load.
Fixed tailor door location.
Fixed issues with bow creation
Fixed bow warehouse options.
Patch notes. Version 0.4.2 and 0.4.3
[h3]Patch notes. Version 0.4.2 and 0.4.3[/h3]
Version 0.4.3 changes:
Added time played to load information will only start counting time played after updating.
Fixed food in the market being inaccessible throughout the day apart from pumpkin and cabbages. (Worked as intended at night).