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Patch notes. Version 0.4.14

[h3]Patch notes. Version 0.4.14[/h3]



  • improved tree growth system to avoid removing unmatured trees and fix all known growth issues.

  • Resized 7 of the 18 trees and combined their growth systems. This was due to the low and medium tree graphic trees being about 40% smaller than the other trees. When loading, the re-scaled trees will be spawned in small for all graphics settings and then grow to the size they should be. New games will work as intended.

  • Improved tree scale numbers used for tree hud and multi-tree selection when deciding if a tree is mature.

  • On load, trees being added to the growth list are filtered to avoid 20k items being added only to be removed later.

  • Moved a few start positions away from the borders.

  • Build zone moved further away from the edge of the border.


Patch notes. Version 0.4.12

[h3]Patch notes. Version 0.4.12[/h3]



  • Added destruction sound for destroying a building using its building hud.

  • Improved system for tree growth to be more dynamic.

  • Removed a few scenery trees inside the playable border. Scenery trees are meant for outside the border and are non-interactable.

  • Fixed issue with trees not being able to grow when loading a save (I believe there are 1 or 2 other issues to fix relating to tree growth).

  • Fixed an issue with tree growth where random trees could be skipped each check.

  • Fixed issue with tavern hud sounds.

  • Fixed issue with brewery hud sounds.

  • Fixed issue with mine hud sounds.

  • Fixed issue with school hud sounds.

  • Fixed issue with cobbler hud sounds.

  • Fixed issue with herbalist hud sounds.

  • Fixed issue with market hud sounds.

Version 0.4.10: Tree performance, rename villagers plus bug fixes.

[h3]Swap between different tree visuals for performance[/h3]



  • Swap between low, medium, high and epic tree settings (Low setting provides new tree visuals that are low poly. Medium setting is the old game trees that provides better performance. High setting is a more high poly version of the current trees.)









  • You can now rename villagers (currently only their first name).





  • Pasture workers will now grab multiple eggs.

  • Added cheese to the market.

  • Changed the formula for how much food people grab at night.

  • Improved integrated fps counter calculations.

  • Increased the optional max fps from 200 > 300 (Mainly for testing purposes).

  • Corrected Huge stone house translation

  • Fixed house max food storage numbers.

  • Fixed forester referencing issue and workflow.

  • Fixed referencing issue with resources initial load.

  • Fixed bow amount ordered not updating on the hud.

  • Fixed market issue with shoes.

  • Fixed blacksmith visuals.

  • Fixed orchard worker not looking at the tree when harvesting.

  • Fixed flashing cold icon in between firewood usage at homes.

  • Fixed closing issue with villager hud.

  • Fixed fps option save and load.


    Version 0.4.10

Patch notes. Version 0.4.9

[h3]Patch notes. Version 0.4.9[/h3]



  • Fixed edge movement triggering when alt-tabbed. Stopping players from getting lost when alt-tabbing when loading or playing.

  • Firewood can be used in warmer weather (still cold, just not as cold) when there are large amounts of firewood stockpiled per house. The use of firewood increases happiness.

  • Villager highlight now swaps when using the arrow keys on the villager hud to cycle through people.

  • Varied diet now improves happiness.

  • After closing the encyclopedia, it will unpause to the previous game speed.

  • Balanced freezing numbers.

  • Increased freezing health damage.

  • Reduced health regen rate.

  • Balanced bread happiness.

  • Improved environmental audio system.

  • Fixed an incorrect number used for happiness deduction for having no shoes. It was 10x what it should have been

  • Fixed herbalists save and load of plants.

  • Fixed lumber mill thatch having incorrect material at long range.

  • Fixed button for ordering bow.

Patch notes. Version 0.4.8

[h3]Patch notes. Version 0.4.8[/h3]



  • Younger villagers now have lower happiness demands and older villagers have higher demands.

  • Fixed issue with cheesemonger where they went to grab the two milk needed and would only grab one. They would also only be able to try and grab milk if there were 2 in the warehouse. This caused constant movement outside the warehouse and waiting longer than needed to start production.

  • Firewood now produces 5 instead of 4. Firewood also burns 33% longer.

  • Fixed small housing size issue.

  • Fixed a few issues with house smoke location.

  • Fixed warehouse floor visual.

  • Reduced some texture sizes reducing game size.