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Bastide News

Weekly update #60

[h3]This weeks update:[/h3]



  • Herbalist has been added, will grow and harvest herbs.





  • Rebalanced gatherer to focus more on food and cloth.

  • Changed maps initial spawn of gatherer items.

  • Improvements made to hunter.

  • Improved object selection under mouse.

  • Added multiple more checks to job and housing reassignment.

  • Changed shift speed multiplier due to a fixed issue with standard speed.

  • Improved bakery deletion.

  • Fixed an issue with fight on easy difficulty.

  • Fixed an issue with a certain tree type not growing.

  • Fixed middle mouse button rotation stuttering.

  • Fixed an issue with shift camera movement.

  • Fixed attack amounts save and load.

  • Balanced max attackers.



[h3]Next week:[/h3]



  • Fix attacks instantly ending.

  • Fix more bugs.

  • Option to destroy cemetery.

  • Benches / decorative seating.

Weekly update #59

[h3]This weeks update:[/h3]



  • Market now builds step by step.



  • Added the ability to disable event notifications.



  • The last 50 events can now be seen after clicking a new button at bottom right.



  • Added a few extra checks to construction to try and avoid extra resources being delivered.

  • Added info tabs to field and plot hud, this is just a small bit of related information. (Information tabs will be added to other buildings over time)



  • Changed how destroy path, multi rock and tree buttons are positioned.

  • Also changed how destroy path, multi rock and tree buttons highlights display their names.

  • Fixed stockpiles thinking they weren't full when they were causing some bad issues.

  • Fixed market max view distance.

  • Fixed wheat carry animation speed.

  • Fixed sawyer move speed.

  • Improved market performance.

  • Improved performance on wood and stone collection.

  • Fixed an issue with labourer log detection and deletion.

  • Fixed apiary max view distance.

  • Fixed an issue with full stockpiles still trying to allow resources.

  • Fixed orchard not removing grass.

  • Fixed offset on destroy path icon.

  • Fixed sleep animation glitch.

  • Fixed plot hud translation and sizing issues.

  • Increased stockpile plot size to remove gaps.

  • Font improvements to market hud.

  • Potentially fixed an issue with pasture creation.



[h3]Next week:[/h3]



  • Adding herbalists (Due to gatherers not providing enough herbs as they provide multiple resources).

  • Bug fixing.

  • Balances.

  • Fix middle mouse button panning issues.



Weekly update #58

[h3]This weeks update:[/h3]



  • Corn has been replaced by onions.



  • Cotton has been replaced by flax and linen.



  • Markets display some of the items they have in stock.



  • Merchants carry a sack when returning with items.

  • 5 new pig sounds.

  • 4 new cow sounds.

  • 4 new sheep sounds.

  • 4 new chicken sounds.

  • Adults are moved out of orphanages.

  • Fixed a few issues with purchasing food from markets.

  • Fixed incorrect displayed cost for market.

  • Fixed rock hud not being able to unset rocks for harvest.

  • Fixed animation speed for carrying goods.

  • Fixed tailor issue.

  • Fixed kids not going to orphanages.

  • Fixed market worker issue.

  • Fixed save issue with market.

  • Smaller update this week due to having been away for a few days.




[h3]Next week:[/h3]



  • Ability to disable notifications.

  • Bug fixes.

  • Balancing.

  • Finish off tasks missed from previous weeks.

Weekly update #57

[h3]This weeks update:[/h3]



  • Market has been added (Currently no step by step building).



  • Families now have a basic income which is needed to purchase food.

  • Item prices at warehouses are set while market prices are cheaper and fluctuate depending on stock.

  • Updated unreal engine, direct x11 crash has potentially been fixed although I am not certain.

  • Homeless people will sleep near by campfires or in random areas.



  • Added family system and change housing system. They should now all stick together until they move out due to marriage (Will not kick in immediately on load).

  • Added more info to procedural map name in all languages.

  • Fisherman and apiary now have slightly less output.

  • improved partner save and load.

  • Fixed issue with free time and night time.

  • Fixed stockpile visual issue.

  • Fixed potential issue of swapping spouses.

  • Fixed resource number issue.

  • Fixed potential save and load issue in-between 12 and 1 am.

  • Fixed loading screen not randomizing image.

  • Fixed carry water animation not being affected by game speed.

  • Fixed multiple housing issues.



[h3]Next week:[/h3]



  • Replace corn with onions for historical accuracy.

  • Replace cotton with flax for historical accuracy.

  • Check for issues with herbs.

  • Check for issues with rocks.

  • Market building step by step.

  • Improved market visuals.

Weekly update #56

[h3]This weeks update:[/h3]



  • New trailer and images have been added to steam and humble store.

    [previewyoutube][/previewyoutube]

  • Improved mill blades smoothness and to spin in relation to game speed.

  • Added new loading screen images.



  • Increased gatherer items spawn amount on procedural maps.

  • Added the ability to hide user interfaces.

  • Made changes to housing assignment.

  • Adjusted field visuals.

  • Adjusted grass texture tiling.

  • Adjusted navigation for walls to block people from walking through the spikes.

  • During snow build up grass slowly hides itself.

  • Fixed paths blocking building and grass placement not even near to the path.

  • Fixed cart not being put down.

  • Fixed decals from affecting enemies.

  • Fixed issue with warehouse upgrade.

  • Fixed a watchtower issue where people could get stuck.

  • Fixed font issue on display settings.

  • Fixed building collision issue.

  • Fixed wall hud font and translation issues.

  • Fixed issue with soldiers.

  • Fixed path destruction issue.



[h3]Next week:[/h3]



  • Start on people/family wealth.

  • Market.

  • Job info tab.