Herbalist has been added, will grow and harvest herbs.
Rebalanced gatherer to focus more on food and cloth.
Changed maps initial spawn of gatherer items.
Improvements made to hunter.
Improved object selection under mouse.
Added multiple more checks to job and housing reassignment.
Changed shift speed multiplier due to a fixed issue with standard speed.
Improved bakery deletion.
Fixed an issue with fight on easy difficulty.
Fixed an issue with a certain tree type not growing.
Fixed middle mouse button rotation stuttering.
Fixed an issue with shift camera movement.
Fixed attack amounts save and load.
Balanced max attackers.
[h3]Next week:[/h3]
Fix attacks instantly ending.
Fix more bugs.
Option to destroy cemetery.
Benches / decorative seating.
Weekly update #59
[h3]This weeks update:[/h3]
Market now builds step by step.
Added the ability to disable event notifications.
The last 50 events can now be seen after clicking a new button at bottom right.
Added a few extra checks to construction to try and avoid extra resources being delivered.
Added info tabs to field and plot hud, this is just a small bit of related information. (Information tabs will be added to other buildings over time)
Changed how destroy path, multi rock and tree buttons are positioned.
Also changed how destroy path, multi rock and tree buttons highlights display their names.
Fixed stockpiles thinking they weren't full when they were causing some bad issues.
Fixed market max view distance.
Fixed wheat carry animation speed.
Fixed sawyer move speed.
Improved market performance.
Improved performance on wood and stone collection.
Fixed an issue with labourer log detection and deletion.
Fixed apiary max view distance.
Fixed an issue with full stockpiles still trying to allow resources.
Fixed orchard not removing grass.
Fixed offset on destroy path icon.
Fixed sleep animation glitch.
Fixed plot hud translation and sizing issues.
Increased stockpile plot size to remove gaps.
Font improvements to market hud.
Potentially fixed an issue with pasture creation.
[h3]Next week:[/h3]
Adding herbalists (Due to gatherers not providing enough herbs as they provide multiple resources).
Bug fixing.
Balances.
Fix middle mouse button panning issues.
Weekly update #58
[h3]This weeks update:[/h3]
Corn has been replaced by onions.
Cotton has been replaced by flax and linen.
Markets display some of the items they have in stock.
Merchants carry a sack when returning with items.
5 new pig sounds.
4 new cow sounds.
4 new sheep sounds.
4 new chicken sounds.
Adults are moved out of orphanages.
Fixed a few issues with purchasing food from markets.
Fixed incorrect displayed cost for market.
Fixed rock hud not being able to unset rocks for harvest.
Fixed animation speed for carrying goods.
Fixed tailor issue.
Fixed kids not going to orphanages.
Fixed market worker issue.
Fixed save issue with market.
Smaller update this week due to having been away for a few days.
[h3]Next week:[/h3]
Ability to disable notifications.
Bug fixes.
Balancing.
Finish off tasks missed from previous weeks.
Weekly update #57
[h3]This weeks update:[/h3]
Market has been added (Currently no step by step building).
Families now have a basic income which is needed to purchase food.
Item prices at warehouses are set while market prices are cheaper and fluctuate depending on stock.
Updated unreal engine, direct x11 crash has potentially been fixed although I am not certain.
Homeless people will sleep near by campfires or in random areas.
Added family system and change housing system. They should now all stick together until they move out due to marriage (Will not kick in immediately on load).
Added more info to procedural map name in all languages.
Fisherman and apiary now have slightly less output.
improved partner save and load.
Fixed issue with free time and night time.
Fixed stockpile visual issue.
Fixed potential issue of swapping spouses.
Fixed resource number issue.
Fixed potential save and load issue in-between 12 and 1 am.
Fixed loading screen not randomizing image.
Fixed carry water animation not being affected by game speed.
Fixed multiple housing issues.
[h3]Next week:[/h3]
Replace corn with onions for historical accuracy.
Replace cotton with flax for historical accuracy.
Check for issues with herbs.
Check for issues with rocks.
Market building step by step.
Improved market visuals.
Weekly update #56
[h3]This weeks update:[/h3]
New trailer and images have been added to steam and humble store.
[previewyoutube][/previewyoutube]
Improved mill blades smoothness and to spin in relation to game speed.
Added new loading screen images.
Increased gatherer items spawn amount on procedural maps.
Added the ability to hide user interfaces.
Made changes to housing assignment.
Adjusted field visuals.
Adjusted grass texture tiling.
Adjusted navigation for walls to block people from walking through the spikes.
During snow build up grass slowly hides itself.
Fixed paths blocking building and grass placement not even near to the path.
Fixed cart not being put down.
Fixed decals from affecting enemies.
Fixed issue with warehouse upgrade.
Fixed a watchtower issue where people could get stuck.