- Bastide
- News
Weekly update #65
[h3]
This weeks update:[/h3]
- Added stone path upgrade.

- Added new animations for gathering around campfires.

- Some people will now drink outside of the tavern.


- People will now use outhouses.
- Added size and value to hover over text.

- Added drunk idle, walk and run.
- Added a new song.
- Increased the time it takes for graves to disappear.
- Improved ambient lighting later in the day.
- Improved initial medicine check.
- Improved grass removal size for paths.
- Reduced farm texture size.
- Fixed wall camera collision issue.
- Fixed name hover glitch that would show the last displayed name before quickly changing to the correct name.
- Fixed clothes and tools being sold for free from the warehouse or market.
- Fixed money issue when purchasing food from the warehouse.
- Fixed mead size not affecting warehouse storage.
- Fixed decal issue with foliage.
[h3]
Next week:[/h3]
- Virtualize the movement of animals, this will provide performance increases and may also be used for people in the future.
- Fix homeless sleeping animation.
- Finish off criminals (Stealing food).
- Show cart inventory on hud.
- Dynamic warehouse pricing of food (Similar to the market but still more expensive).
Weekly update #64
[h3]
This weeks update:[/h3]
- Illness is now affected more by housing, clothing and population density.
- Added relationship between partners that affects birth rate. The relationship is mainly affected by happiness.
- Pasture workers now open and close pasture gate.

- Tweaked lighting fade and timings.
- Improved rock LOD's
- Improved movement for pasture worker collecting water.
- Adjusted lighting properties for trees and rocks.
- Fixed issue with tree bark lighting issue.
- Fixed issue with tree lighting.
- Fixed multiple camera collision issues.
- Fixed wall placement height issue.
- Fixed other wall placement issues.
- Fixed issue with pasture spawning.
- Fixed pasture max view distance.
- Fixed other pasture issues.
- Fixed people in orphanages not updating their body temperature.
- Fixed pasture build button on recommended list being linked to the old pasture system.
[h3]
Next week:[/h3]
- Stone path upgrade or placement + fix path lighting.
- Different animations for standing, sitting or lying down around campfires.
- Drunk walk.
- Seats outside of tavern.
- People will visually use outhouses.
- Add criminals, currently will only steal food from homes.
- Adjust financial system slightly.
- Display size amount and value onto highlighted text.
- Fix sun glow issue.
Weekly update #63
[h3]
This weeks update:[/h3]
- Pasture placement system has been reworked.

- When loading, old pastures will no longer be there.
- Currently the new pasture placement only allows 4 placement points, this should be increased in the future.
- Pasture visuals have changed.

- Once placement is done you can select where you want your gate.
- Pasture gate added although it currently does not open or close, that will be done next update.
- Pasture max size can go just past 50 for chickens, 13 for cows, 25 for sheep and cows.
- Improved moon lighting transition.
- Resized rain to make it thinner.
- Rain occurs less often.
- Made pigs slightly smaller.
- Fixed 4 issues with fetching animals.
- Fixed grave issue where people dying in battle would be marked as dying by starvation.
- Fixed issues with loading animals.
[h3]
Next week:[/h3]
- Gate open and close.
- Finish off relationships among peasants.
- Tweak more lighting.
- Improve pasture building system.
- Have people drink outside the tavern.
Weekly update #62
[h3]
This weeks update:[/h3]
- Added more dynamic weather.

- Rain will now build up slowly and will also have to ramp down before ending.
- Rain amounts will change the sizing and colour of clouds.

- Cloud size will affect lighting.
- Added stars, atmosphere lighting, sunrise and sunset.
- Added random wind speeds that affect currently only original trees.
- Changed panning angles to be able to look into the sky.
- Improvements to ambient lighting.
- Improved transitions for night and day.
- New games start at 8am rather than 7am.
- Rain visual and sound paused when game is paused.
- Smoothed middle mouse button camera panning.
- Stopped camera clipping through floor.
- Reduced reflection of ocean.
- Larger oceans.
- Improved weather updating.
- Fixed rare issue where players were unable to save or load.
- Fixed moon lighting issue.
- Fixed camera navigation issue.
- Fixed weather issue.
- Fixed rain sizing issue.
- Fixed rare camera issues.
[h3]
Next week:[/h3]
- Fix a few lighting issues.
- Improved moon fading and sun rising.
- Relationships among people this will be for future fights, murders and pregnancy chances or possibly affairs.
- Add another npc info tab for relationship info.
- Pasture gate.
- Improve pasture troughs.
Weekly update #61
[h3]
This weeks update:[/h3]
- Benches added.

- You can now destroy cemeteries at the expense of happiness (Amount depends on graves destroyed).
- Reduced cost of campfire.
- Improved market worker cancelation.
- Fixed issue with people not being assigned to their jobs on load.
- Fixed multiple errors with plot hud.
- Fixed issue with apiary worker removal.
- Fixed reference error when loading.
- Fixed order of notifications.
- Fixed error with apiary task.
- Fixed slight farm issue.
- Fixed refund issue with decorations.
- Fixed text on tannery hud.
- Fixed notification scroll direction.
- Fixed an issue with enemy buildings spawning inside of each other.
- Fixed issue with herbalist workers.
- Fixed being unable to click pasture on slopes.
- Fixed animals making noise while the game is paused.
[h3]
Next week:[/h3]
- Improved dynamic weather affecting lighting.
- Clouds, fog, mist.
- Weather will get paused.
- Wind will change depending on weather.
- Storm.
- And possible other weather features.