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Bastide News

Weekly update #63

[h3]This weeks update:[/h3]



  • Pasture placement system has been reworked.



  • When loading, old pastures will no longer be there.

  • Currently the new pasture placement only allows 4 placement points, this should be increased in the future.

  • Pasture visuals have changed.



  • Once placement is done you can select where you want your gate.

  • Pasture gate added although it currently does not open or close, that will be done next update.

  • Pasture max size can go just past 50 for chickens, 13 for cows, 25 for sheep and cows.

  • Improved moon lighting transition.

  • Resized rain to make it thinner.

  • Rain occurs less often.

  • Made pigs slightly smaller.

  • Fixed 4 issues with fetching animals.

  • Fixed grave issue where people dying in battle would be marked as dying by starvation.

  • Fixed issues with loading animals.



[h3]Next week:[/h3]



  • Gate open and close.

  • Finish off relationships among peasants.

  • Tweak more lighting.

  • Improve pasture building system.

  • Have people drink outside the tavern.

Weekly update #62

[h3]This weeks update:[/h3]



  • Added more dynamic weather.



  • Rain will now build up slowly and will also have to ramp down before ending.

  • Rain amounts will change the sizing and colour of clouds.



  • Cloud size will affect lighting.

  • Added stars, atmosphere lighting, sunrise and sunset.

  • Added random wind speeds that affect currently only original trees.

  • Changed panning angles to be able to look into the sky.

  • Improvements to ambient lighting.

  • Improved transitions for night and day.

  • New games start at 8am rather than 7am.

  • Rain visual and sound paused when game is paused.

  • Smoothed middle mouse button camera panning.

  • Stopped camera clipping through floor.

  • Reduced reflection of ocean.

  • Larger oceans.

  • Improved weather updating.

  • Fixed rare issue where players were unable to save or load.

  • Fixed moon lighting issue.

  • Fixed camera navigation issue.

  • Fixed weather issue.

  • Fixed rain sizing issue.

  • Fixed rare camera issues.



[h3]Next week:[/h3]



  • Fix a few lighting issues.

  • Improved moon fading and sun rising.

  • Relationships among people this will be for future fights, murders and pregnancy chances or possibly affairs.

  • Add another npc info tab for relationship info.

  • Pasture gate.

  • Improve pasture troughs.


Weekly update #61

[h3]This weeks update:[/h3]



  • Benches added.



  • You can now destroy cemeteries at the expense of happiness (Amount depends on graves destroyed).

  • Reduced cost of campfire.

  • Improved market worker cancelation.

  • Fixed issue with people not being assigned to their jobs on load.

  • Fixed multiple errors with plot hud.

  • Fixed issue with apiary worker removal.

  • Fixed reference error when loading.

  • Fixed order of notifications.

  • Fixed error with apiary task.

  • Fixed slight farm issue.

  • Fixed refund issue with decorations.

  • Fixed text on tannery hud.

  • Fixed notification scroll direction.

  • Fixed an issue with enemy buildings spawning inside of each other.

  • Fixed issue with herbalist workers.

  • Fixed being unable to click pasture on slopes.

  • Fixed animals making noise while the game is paused.



[h3]Next week:[/h3]



  • Improved dynamic weather affecting lighting.

  • Clouds, fog, mist.

  • Weather will get paused.

  • Wind will change depending on weather.

  • Storm.

  • And possible other weather features.

Weekly update #60

[h3]This weeks update:[/h3]



  • Herbalist has been added, will grow and harvest herbs.





  • Rebalanced gatherer to focus more on food and cloth.

  • Changed maps initial spawn of gatherer items.

  • Improvements made to hunter.

  • Improved object selection under mouse.

  • Added multiple more checks to job and housing reassignment.

  • Changed shift speed multiplier due to a fixed issue with standard speed.

  • Improved bakery deletion.

  • Fixed an issue with fight on easy difficulty.

  • Fixed an issue with a certain tree type not growing.

  • Fixed middle mouse button rotation stuttering.

  • Fixed an issue with shift camera movement.

  • Fixed attack amounts save and load.

  • Balanced max attackers.



[h3]Next week:[/h3]



  • Fix attacks instantly ending.

  • Fix more bugs.

  • Option to destroy cemetery.

  • Benches / decorative seating.

Weekly update #59

[h3]This weeks update:[/h3]



  • Market now builds step by step.



  • Added the ability to disable event notifications.



  • The last 50 events can now be seen after clicking a new button at bottom right.



  • Added a few extra checks to construction to try and avoid extra resources being delivered.

  • Added info tabs to field and plot hud, this is just a small bit of related information. (Information tabs will be added to other buildings over time)



  • Changed how destroy path, multi rock and tree buttons are positioned.

  • Also changed how destroy path, multi rock and tree buttons highlights display their names.

  • Fixed stockpiles thinking they weren't full when they were causing some bad issues.

  • Fixed market max view distance.

  • Fixed wheat carry animation speed.

  • Fixed sawyer move speed.

  • Improved market performance.

  • Improved performance on wood and stone collection.

  • Fixed an issue with labourer log detection and deletion.

  • Fixed apiary max view distance.

  • Fixed an issue with full stockpiles still trying to allow resources.

  • Fixed orchard not removing grass.

  • Fixed offset on destroy path icon.

  • Fixed sleep animation glitch.

  • Fixed plot hud translation and sizing issues.

  • Increased stockpile plot size to remove gaps.

  • Font improvements to market hud.

  • Potentially fixed an issue with pasture creation.



[h3]Next week:[/h3]



  • Adding herbalists (Due to gatherers not providing enough herbs as they provide multiple resources).

  • Bug fixing.

  • Balances.

  • Fix middle mouse button panning issues.