- Bastide
- News
Weekly update #63
[h3]
This weeks update:[/h3]
- Pasture placement system has been reworked.

- When loading, old pastures will no longer be there.
- Currently the new pasture placement only allows 4 placement points, this should be increased in the future.
- Pasture visuals have changed.

- Once placement is done you can select where you want your gate.
- Pasture gate added although it currently does not open or close, that will be done next update.
- Pasture max size can go just past 50 for chickens, 13 for cows, 25 for sheep and cows.
- Improved moon lighting transition.
- Resized rain to make it thinner.
- Rain occurs less often.
- Made pigs slightly smaller.
- Fixed 4 issues with fetching animals.
- Fixed grave issue where people dying in battle would be marked as dying by starvation.
- Fixed issues with loading animals.
[h3]
Next week:[/h3]
- Gate open and close.
- Finish off relationships among peasants.
- Tweak more lighting.
- Improve pasture building system.
- Have people drink outside the tavern.
Weekly update #62
[h3]
This weeks update:[/h3]
- Added more dynamic weather.

- Rain will now build up slowly and will also have to ramp down before ending.
- Rain amounts will change the sizing and colour of clouds.

- Cloud size will affect lighting.
- Added stars, atmosphere lighting, sunrise and sunset.
- Added random wind speeds that affect currently only original trees.
- Changed panning angles to be able to look into the sky.
- Improvements to ambient lighting.
- Improved transitions for night and day.
- New games start at 8am rather than 7am.
- Rain visual and sound paused when game is paused.
- Smoothed middle mouse button camera panning.
- Stopped camera clipping through floor.
- Reduced reflection of ocean.
- Larger oceans.
- Improved weather updating.
- Fixed rare issue where players were unable to save or load.
- Fixed moon lighting issue.
- Fixed camera navigation issue.
- Fixed weather issue.
- Fixed rain sizing issue.
- Fixed rare camera issues.
[h3]
Next week:[/h3]
- Fix a few lighting issues.
- Improved moon fading and sun rising.
- Relationships among people this will be for future fights, murders and pregnancy chances or possibly affairs.
- Add another npc info tab for relationship info.
- Pasture gate.
- Improve pasture troughs.
Weekly update #61
[h3]
This weeks update:[/h3]
- Benches added.

- You can now destroy cemeteries at the expense of happiness (Amount depends on graves destroyed).
- Reduced cost of campfire.
- Improved market worker cancelation.
- Fixed issue with people not being assigned to their jobs on load.
- Fixed multiple errors with plot hud.
- Fixed issue with apiary worker removal.
- Fixed reference error when loading.
- Fixed order of notifications.
- Fixed error with apiary task.
- Fixed slight farm issue.
- Fixed refund issue with decorations.
- Fixed text on tannery hud.
- Fixed notification scroll direction.
- Fixed an issue with enemy buildings spawning inside of each other.
- Fixed issue with herbalist workers.
- Fixed being unable to click pasture on slopes.
- Fixed animals making noise while the game is paused.
[h3]
Next week:[/h3]
- Improved dynamic weather affecting lighting.
- Clouds, fog, mist.
- Weather will get paused.
- Wind will change depending on weather.
- Storm.
- And possible other weather features.
Weekly update #60
[h3]
This weeks update:[/h3]
- Herbalist has been added, will grow and harvest herbs.


- Rebalanced gatherer to focus more on food and cloth.
- Changed maps initial spawn of gatherer items.
- Improvements made to hunter.
- Improved object selection under mouse.
- Added multiple more checks to job and housing reassignment.
- Changed shift speed multiplier due to a fixed issue with standard speed.
- Improved bakery deletion.
- Fixed an issue with fight on easy difficulty.
- Fixed an issue with a certain tree type not growing.
- Fixed middle mouse button rotation stuttering.
- Fixed an issue with shift camera movement.
- Fixed attack amounts save and load.
- Balanced max attackers.
[h3]
Next week:[/h3]
- Fix attacks instantly ending.
- Fix more bugs.
- Option to destroy cemetery.
- Benches / decorative seating.
Weekly update #59
[h3]
This weeks update:[/h3]
- Market now builds step by step.

- Added the ability to disable event notifications.

- The last 50 events can now be seen after clicking a new button at bottom right.

- Added a few extra checks to construction to try and avoid extra resources being delivered.
- Added info tabs to field and plot hud, this is just a small bit of related information. (Information tabs will be added to other buildings over time)

- Changed how destroy path, multi rock and tree buttons are positioned.
- Also changed how destroy path, multi rock and tree buttons highlights display their names.
- Fixed stockpiles thinking they weren't full when they were causing some bad issues.
- Fixed market max view distance.
- Fixed wheat carry animation speed.
- Fixed sawyer move speed.
- Improved market performance.
- Improved performance on wood and stone collection.
- Fixed an issue with labourer log detection and deletion.
- Fixed apiary max view distance.
- Fixed an issue with full stockpiles still trying to allow resources.
- Fixed orchard not removing grass.
- Fixed offset on destroy path icon.
- Fixed sleep animation glitch.
- Fixed plot hud translation and sizing issues.
- Increased stockpile plot size to remove gaps.
- Font improvements to market hud.
- Potentially fixed an issue with pasture creation.
[h3]
Next week:[/h3]
- Adding herbalists (Due to gatherers not providing enough herbs as they provide multiple resources).
- Bug fixing.
- Balances.
- Fix middle mouse button panning issues.