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Bastide News

Patch notes 0.7.30

[h3] Patch notes 0.7.30 [/h3]



  • Fields are now built the same way as pastures, so they are not visually complete until the player completes the loop. This is a less confusing method.

  • Pasture gate now has a small dot above it when constructing to more clearly show where it is.

  • Improved mine stockpile system to allow for handling different drop off types and stockpile configurations.

  • Fixed people list refresh causing duplication.

  • Fixed auto save spam on load menu.

  • Fixed grid showing and disappearing when placing paths.

  • Fixed issue with the latest engine version that causes low texture settings to show grey visuals.




https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.7.29

[h3] Patch notes 0.7.29 [/h3]



  • Fixed issue with pasture capacity being forced to 0 (Will not fix pastures saved with their capacity at 0 meaning you will need to destroy it and rebuild).




https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.7.28

[h3] Patch notes 0.7.28 [/h3]



  • Added an overlapping system showing overlapping buildings when constructing. Doesnt work on a few jobs such as orchard and graveyard.

  • Improved performance of pasture and field construction.

  • Fixed pasture and field construction accuracy issues where the collision would come out much further in certain places. Added a new trace system to confirm the accuracy of collisions.

  • Fixed pasture and field construction cancellation when not having started placement yet.

  • Fixed collision with blacksmith and forge.

  • Fixed save and load issues with fields which resulted in harvestable crops not being harvested and new crops growing extremely fast.

  • Fixed clay and tiles naming being mixed up and clay pit saying lumber rather than clay.

  • Fixed an issue with pasture construction where it wouldn't let you click.

  • Fixed pasture worker checking to see if the correct animal is within the pasture.




https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.7.27

[h3] Patch notes 0.7.27 [/h3]



  • Balancing - Reduced farm output.

  • Added soft resource references to most jobs that needed improving performance.

  • Improved mine delivery system when delivering multiple items.

  • Fur clothing was added to the total tally for clothing used by jobs with max clothing production.

  • Fixed stockpile issue where it was not filtering for if the resource could be stored at that location, in some cases causing a continuous loop on the mine.

  • Fixed counting issue on resources delivered to plots, the calculation was adding resources rather than removing them when over the required amount.

  • Fixed sheep being unable to move around their pasture and rarely floating.

  • Fixed tile numbers shown for upgrades.

  • Fixed tile amount not showing up in construction list.




https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.7.26

[h3] Patch notes 0.7.26 [/h3]



  • Fixed issue with some jobs not having a reference to resource info causing them not to work.

  • Fixed pasture construction not removing its controls widget.




https://store.steampowered.com/app/1115450/Bastide/