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Bastide News

Patch notes 0.7.25

[h3] Patch notes 0.7.25 [/h3]



  • Pushed full update after fixing construction issue.

  • Improved field crop spawn and destruction.

  • Fixed field hedge spawn issue.




https://store.steampowered.com/app/1115450/Bastide/

New field, pasture placement plus more.

[h3] New field, pasture placement plus more. [/h3]



    Update reverted until tonight when game breaking bug will be fixed.

  • New construction system for fields and pastures. This will now allow for more custom shapes and sizes. Pasture works the same but with more point options whereas fields now procedurally place crops rather than the set block based spawning. There are a few bugs that will be fixed in the future. All your previous saved pasture and fields wont be able to be loaded. Field fertility to be fixed.



  • Updated to unreal engine 5.4.

  • Added more micro foliage.

  • Happiness item benefits is now sometimes displayed with + to give understanding of what contributes more, will be added to everything in the future.



  • Improved fur clothing integration.

  • Added forest spawner currently minimal use for now.

  • Now only returns clothing and tools to warehouses set to be able to store those items when someone dies.

  • Moved processes out of main bp to improve performance.

  • Different path snow build up.

  • Field optimizations.

  • Removed an unneeded calculation from villager, animal and cart movement reducing CPU usage.

  • Removed incorrect carry visual for tiles.

  • Texture optimizations.

  • Improved job total overview.

  • Fixed watchtower minus not going red when there was no one to un-recruit.

  • Fixed an issue with plot refund.

  • Fixed carry issue with clay.

  • Fixed controls widget translation issues.

  • Fixed issue with plot tiles nightly reset.

  • Fixed clothing visual on relatives with durable clothing.

  • Fixed audio linking issues.

  • Fixed main menu not updating trees to the current settings.

  • Fixed tutorial links and set them to be the more basic buildings such as forge and sewing hut rather than blacksmith and tailor.

  • Fixed backend issue with progress tracking.

  • Fixed lumber, fur, tiles, clay, hunter icon hover bug.



This update took much longer than expected due to many issues and a holiday.

Will be focusing bug fixes and performance over the next few weeks. Please report any issues I will attempt to fix them as soon as possible.

Then onto finishing much of the content already half done such as new jobs, house construction system and procedural generation.

https://store.steampowered.com/app/1115450/Bastide/

Version: 0.7.24

Patch notes 0.7.0.19

[h3] Patch notes 0.7.0.19 [/h3]



  • Tree colour variation has been added (Will be via seasons in the future).



  • Tree wind improvements.

  • Orchard fertility info added.

  • Clay pit output percentage translation fix.

  • Fixed furrier construction preview resource numbers.



https://store.steampowered.com/app/1115450/Bastide/

New buildings, resources DLSS and more content

[h3] New buildings, resources DLSS and more content [/h3]



  • 5 New buildings Forge, Sewing hut, Furrier, Clay pit and Tile maker.





  • 3 New resources Clay, Tiles and Fur clothing.



  • Forge and sewing hut now act as early game blacksmith and tailor with blacksmith and tailor only able to now create warm clothing and durable tools.

  • Furrier creates fur clothing using Leather, Wool and cloth.

  • Clay pits have output zones just like farms, orchards and wells.

  • Tile maker creates Tiles from clay. Tiles are used for buildings such as Church, Tavern, Furrier, Blacksmith and all stone houses.

  • Added DLSS settings.



  • Procedural tree spawner will attempt to group trees up into forests a little better.

  • Can now hover Food, clothing and tool icons to see a breakdown of each type.

  • Improved path creation and now used a button at the bottom for completion rather than right clicking when hovered this will give a clearer example of what you are constructing.

  • Improved smoke.

  • Name popups fade in and out

  • Field affected slightly by rain.

  • Improved Plot hud.

  • Improved blacksmith task.

  • Started to a more universal percentage tracking for buildings.

  • Removed some heavy references and use another system to access the info giving CPU performance improvements to Villagers, animals and buildings.

  • Stockpile memory usage lowered.

  • Added little extra info to job selection tool.

  • Fixed job selection tool from resetting on load or during the night.

  • Fixed translation for wells output.

  • Fixed plaster house 2 construction.

  • Fixed cart being unclickable.

  • Fixed pasture worker job removal getting them stuck when moving to the gate.

  • Fixed some people getting stuck at night.

  • Fixed issue with break time.




Version: 0.7.18

Procedural map generation has been pretty much completed but there was a few game breaking issues that stopped it from being in this update. It should arrive in the next large update which will also come with unreal 5.4 update a few more jobs and foliage update.

Currently 50% off:
https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.7.0.15

[h3] Patch notes 0.7.0.15 [/h3]



  • Fixed fisherman not going home at night.

  • Fixed multiple job cancellation issues.

  • Added more stuck info for miners.



https://store.steampowered.com/app/1115450/Bastide/