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Bastide News

Patch notes 0.7.28

[h3] Patch notes 0.7.28 [/h3]



  • Added an overlapping system showing overlapping buildings when constructing. Doesnt work on a few jobs such as orchard and graveyard.

  • Improved performance of pasture and field construction.

  • Fixed pasture and field construction accuracy issues where the collision would come out much further in certain places. Added a new trace system to confirm the accuracy of collisions.

  • Fixed pasture and field construction cancellation when not having started placement yet.

  • Fixed collision with blacksmith and forge.

  • Fixed save and load issues with fields which resulted in harvestable crops not being harvested and new crops growing extremely fast.

  • Fixed clay and tiles naming being mixed up and clay pit saying lumber rather than clay.

  • Fixed an issue with pasture construction where it wouldn't let you click.

  • Fixed pasture worker checking to see if the correct animal is within the pasture.




https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.7.27

[h3] Patch notes 0.7.27 [/h3]



  • Balancing - Reduced farm output.

  • Added soft resource references to most jobs that needed improving performance.

  • Improved mine delivery system when delivering multiple items.

  • Fur clothing was added to the total tally for clothing used by jobs with max clothing production.

  • Fixed stockpile issue where it was not filtering for if the resource could be stored at that location, in some cases causing a continuous loop on the mine.

  • Fixed counting issue on resources delivered to plots, the calculation was adding resources rather than removing them when over the required amount.

  • Fixed sheep being unable to move around their pasture and rarely floating.

  • Fixed tile numbers shown for upgrades.

  • Fixed tile amount not showing up in construction list.




https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.7.26

[h3] Patch notes 0.7.26 [/h3]



  • Fixed issue with some jobs not having a reference to resource info causing them not to work.

  • Fixed pasture construction not removing its controls widget.




https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.7.25

[h3] Patch notes 0.7.25 [/h3]



  • Pushed full update after fixing construction issue.

  • Improved field crop spawn and destruction.

  • Fixed field hedge spawn issue.




https://store.steampowered.com/app/1115450/Bastide/

New field, pasture placement plus more.

[h3] New field, pasture placement plus more. [/h3]



    Update reverted until tonight when game breaking bug will be fixed.

  • New construction system for fields and pastures. This will now allow for more custom shapes and sizes. Pasture works the same but with more point options whereas fields now procedurally place crops rather than the set block based spawning. There are a few bugs that will be fixed in the future. All your previous saved pasture and fields wont be able to be loaded. Field fertility to be fixed.



  • Updated to unreal engine 5.4.

  • Added more micro foliage.

  • Happiness item benefits is now sometimes displayed with + to give understanding of what contributes more, will be added to everything in the future.



  • Improved fur clothing integration.

  • Added forest spawner currently minimal use for now.

  • Now only returns clothing and tools to warehouses set to be able to store those items when someone dies.

  • Moved processes out of main bp to improve performance.

  • Different path snow build up.

  • Field optimizations.

  • Removed an unneeded calculation from villager, animal and cart movement reducing CPU usage.

  • Removed incorrect carry visual for tiles.

  • Texture optimizations.

  • Improved job total overview.

  • Fixed watchtower minus not going red when there was no one to un-recruit.

  • Fixed an issue with plot refund.

  • Fixed carry issue with clay.

  • Fixed controls widget translation issues.

  • Fixed issue with plot tiles nightly reset.

  • Fixed clothing visual on relatives with durable clothing.

  • Fixed audio linking issues.

  • Fixed main menu not updating trees to the current settings.

  • Fixed tutorial links and set them to be the more basic buildings such as forge and sewing hut rather than blacksmith and tailor.

  • Fixed backend issue with progress tracking.

  • Fixed lumber, fur, tiles, clay, hunter icon hover bug.



This update took much longer than expected due to many issues and a holiday.

Will be focusing bug fixes and performance over the next few weeks. Please report any issues I will attempt to fix them as soon as possible.

Then onto finishing much of the content already half done such as new jobs, house construction system and procedural generation.

https://store.steampowered.com/app/1115450/Bastide/

Version: 0.7.24