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Bastide News

Patch notes 0.7.36

[h3] Patch notes 0.7.36 [/h3]



    A few game-breaking issues have been fixed.

  • Fixed being unable to click on anything after some actions.

  • Fixed resolution text and a few issues with saving and loading resolution. There is a few more minor issues to fix and issues with selecting windowed borderless or fullscreen mode.

  • Started to set forced setting of nanite and virtual shadow maps as a pair. Users with dx12 will have nanite and virtual shadow maps enabled and those with dx11 will have them disabled. The same will also be done for lumen as it is not supported.

  • Removed 1 set of trees.

  • Fixed a visual issue with one set of trees.



https://store.steampowered.com/app/1115450/Bastide/

Optimization, Fixes and Menu system change

[h3] Optimization, Fixes and Menu system change [/h3]


  • The menu system has had a large editor issue that started causing many crashes when working in the editor. This meant I needed to spend over a month deleting the menu system, audio, and language systems and then replacing them from scratch. This has caused some settings to have their saved amounts changed and visually look a little different. This could mean that some settings do not work as intended. If so, please report them, and they will be fixed as soon as possible.

  • When remaking some systems they were optimized to reduce CPU usage.

  • Optimized some texture sizes causing performance issues.

  • Improved CPU and memory usage of animals.

  • Recalculate pasture spawn as area size did not match max animal amount correctly.

  • Separated DLSS and frame generation into their own system.

  • Added permanent separate systems to communicate with updatable systems as to not override on updates.

  • Berry regrowth added to a separate file (Improved performance)

  • Improved click event.

  • Improved screen resolution system and fullscreen borderless and windowed systems.

  • Improved audio setting change responsiveness.

  • Improved close-up grass quality.

  • Improved save and loading settings.

  • Improved gatherer item respawning.

  • Improved mine delivery system.

  • Completed rubble rebuild for new buildings.

  • Added UE5 logo on intro.

  • Mass job overview has been disabled until fixed.

  • Fixed load information not saying correct temperature or difficulty.

  • Fixed weather multiplier.

  • Fixed destroy tool not removing trees around fields.

  • Fixed issue with watchtower.

  • Fixed house hud translation delay.

  • Fixed some menu translations.

  • Fixed issue with clipping construction.

  • Fixed housing category popup translation.

  • Fixed inability to cancel pasture and field destruction if the first corner hadn't been placed.

  • Fixed loading screen translation issue.

  • Fixed issue with river volume.

  • Fixed house refund amount for new jobs.

  • Fixed orchard being peaceable when invalid.

  • Fixed issue with destruction tool possibly giving extra resources.

  • Fixed issue with shaping that caused highlight issue.

  • Fixed issues with gather resources on initial spawn.

  • Fixed construction issue when clicking on people, trees, rocks and buildings.



https://store.steampowered.com/app/1115450/Bastide/

Version: 0.7.35

Frame generation, hide trees, remade settings menu

[h3] Frame generation, hide trees, remade settings menu [/h3]



  • Added frame generation. This is only available to 40 series Nvidia cards this feature can double FPs.

  • Added an option to hide trees







  • Remade most settings widgets to provide more control and fix issues.

  • Texture resizing increasing performance.

  • When constructing the watchtower, it shows the direction the archer faces.

  • Improved hover information over icons.

  • Fixed lag on pause.

  • Fixed pasture capacity not resetting.

  • Fixed issue with brightness slider.

  • Fixed issues with clay and tile storage stockpile widget.

  • Fixed setting issues.

  • Fixed save and load issue with low max fps set.

  • Fixed issue with FPs initialization could set to 60.



https://store.steampowered.com/app/1115450/Bastide/

Version: 0.7.31

Patch notes 0.7.30

[h3] Patch notes 0.7.30 [/h3]



  • Fields are now built the same way as pastures, so they are not visually complete until the player completes the loop. This is a less confusing method.

  • Pasture gate now has a small dot above it when constructing to more clearly show where it is.

  • Improved mine stockpile system to allow for handling different drop off types and stockpile configurations.

  • Fixed people list refresh causing duplication.

  • Fixed auto save spam on load menu.

  • Fixed grid showing and disappearing when placing paths.

  • Fixed issue with the latest engine version that causes low texture settings to show grey visuals.




https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.7.29

[h3] Patch notes 0.7.29 [/h3]



  • Fixed issue with pasture capacity being forced to 0 (Will not fix pastures saved with their capacity at 0 meaning you will need to destroy it and rebuild).




https://store.steampowered.com/app/1115450/Bastide/