Happiness is affected by clothing, tools and shoes. It can be negative or positive.
Potentially fixed the pasture worker issue where they keep switching directions rapidly.
Fletcher now uses feathers to create arrows.
Attack notification will no longer disappear when the leader starts charging towards someone. Instead, it should stay up till they die or decide to go home.
Fixed barracks issue where unassigned soldiers or archers would be resigned the next day.
Added version number to the early access at the bottom right.
Feather output is shown on the build menu for the gatherer's hut.
Changed default firewood cap from 1000 > 100.
Updated the amount of firewood made shown in building HUD.
Updated happiness description to mention that cheese increases happiness.
Updated barracks info shown on the build menu to state that archers can also be recruited.
Improved pig, cow, deer and goat roaming.
Fixed pasture water carrying speed.
Fixed walk speed for putting out fires.
Fixed gate plot not showing name when clicked on.
Fixed and translation for tailor hud.
More fixes and balancing
[h3]More fixes and balancing[/h3]
Balanced clothing, tool and shoe decay. The previous fix solved the math issue but meant new timings were required.
Fixed a particular music track that would be stuck on in a loop.
Improved the limitation on the amount of food stored in homes, previously going way over the limit.
Fixed an issue caused by a miss use of frames in math causing alt-tabbing and low or high fps to be causing different math results mainly during alt-tabbing would cause happiness, hunger, a thirst to drop rapidly.
Fixed duplication issue with pastures where the animal would be killed. Resources would then be taken to the warehouse. The worker would return to harvest the body and then return to the warehouse with more resources.
Can now cancel the orders placed in the blacksmith.
Unpausing sets the game back to the previous game speed.
Clicking off merchant unpauses the game to the previously set time.
Improved pasture movement.
Improved tailor movement.
Improved cobbler movement.
Improved general animal movement speed.
Pasture slaughter animation timings improved.
Fixed cow and chicken animation speed.
Fixed issue with hunter.
Fixed issue with the tailor.
Fixed issue with pasture animal slaughtering knife.
Fixed blacksmith building collisions.
Fixed issue with illness and freezing.
Hunger and thirst fixes.
[h3]Hunger and thirst fixes. [/h3]
Fixed hunger and thirst depletion being affected by game speed. This meant five times too much food and water being consumed at night. If the game were on speed 1 or 2 through the day, less would have been consumed as well.
Fixed issue with eating stolen food.
Fixed difficulty not affecting happiness, clothing, shoes and tool decay.
Improved hunger system.
Improved thirst system.
Bug fixes and changes.
[h3]Recent bug fixes and changes. [/h3]
Easy difficulty has reduced food consumption, no longer having the same as normal difficulty.
Doubled flour mill output. One wheat makes two flour.
Adjusted food usage.
Adjusted hunger decay.
Fixed break time and safety eating, not including traits.
improved performance of drinking.
Fixed multiple issues with transporting food.
Reduced max food storage in homes. Due to a bug, sometimes they will ignore the max. This will be fixed in the next patch.