Update 22
Today is the weekly update - new paints, enemies burn out, Kuberium balance changes and bug fixes.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 16579379
New:

Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 16579379
New:
- enemies can now die from fire
- reworking paints, redrawing those that are almost identical. Some paints are now matte, and some are more metallic
- paint icons are now created automatically and show colors correctly
- many blocks on missions received a minimap, some have improved visuals
- regular enemies have several new finishing animations
- balance - increased skill and card drops
- balance - increased Cuberium amount on normal difficulty
- balance - increased Cuberium amount for achieving combo rank in battle
- balance - Cuberium reward for combo result after battle now depends on player level
- balance - prices for targeted loot have been increased, the chances it adds have been increased too
- combo rank is not reset between battles, the next battle will start immediately with the combo of the previous battle
- semi-automatic weapons no longer slow down movement at the moment shot
- a bug in shooting with semi-automatic weapons, due to which sometimes after pressing the shot button the bullet did not fly out, although according to the timings it should have - it was especially noticeable on a sniper rifle and pistols
- multiplayer - in some missions "capture the point" enemies appeared infinitely
- multiplayer - the client could incorrectly count the number of available revivals and the level of the reward
- targeted loot, it was possible to allocate loot for a low price on a low-level mission, and get a high-level item (the price now depends on the player's level)
- turret skill, the turret should stop becoming invisible during the action
- turret skill, damage from the player will not pass through
- minor UI and localization fixes

